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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Maxperson" data-source="post: 8014727" data-attributes="member: 23751"><p>If you try to bash the door down and fail the roll, your declaration fails in the fiction just the same as if the DM says no. If the roll succeeds, it succeeds in the fiction just the same as if the DM says yes.</p><p></p><p>I don't see how relying on a random roll grants you agency with your declaration. Either the die roll says yes or no, or the DM says yes or no. Either way you are dependent on something outside of your control(barring the ability to re-roll or something which gives some limited control). If one method that results in failure equals no agency, then the other equals no agency as well.</p><p></p><p></p><p></p><p>No he can't. Just like he can't approve every action. Either of those things would be a blatant violation of the social contract and the game rules. The DM like the players, has to act in good faith with his rulings.</p><p></p><p></p><p></p><p>I look at it as...</p><p></p><p>1) The players declare how they want to try and change the fiction.</p><p>2) For the vast majority of declarations, both success and failure change and shape the fiction, so virtually every declaration, regardless of auto success, auto failure, or die roll to determine, succeeds in changing the game world.</p><p>3) Since pretty much every declaration will change the fiction somehow, the ability to make declarations gives them agency. They have full control over how their character will shape the fiction through both successes and failures.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8014727, member: 23751"] If you try to bash the door down and fail the roll, your declaration fails in the fiction just the same as if the DM says no. If the roll succeeds, it succeeds in the fiction just the same as if the DM says yes. I don't see how relying on a random roll grants you agency with your declaration. Either the die roll says yes or no, or the DM says yes or no. Either way you are dependent on something outside of your control(barring the ability to re-roll or something which gives some limited control). If one method that results in failure equals no agency, then the other equals no agency as well. No he can't. Just like he can't approve every action. Either of those things would be a blatant violation of the social contract and the game rules. The DM like the players, has to act in good faith with his rulings. I look at it as... 1) The players declare how they want to try and change the fiction. 2) For the vast majority of declarations, both success and failure change and shape the fiction, so virtually every declaration, regardless of auto success, auto failure, or die roll to determine, succeeds in changing the game world. 3) Since pretty much every declaration will change the fiction somehow, the ability to make declarations gives them agency. They have full control over how their character will shape the fiction through both successes and failures. [/QUOTE]
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