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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="prabe" data-source="post: 8014743" data-attributes="member: 7016699"><p>I'll give this a shot. I don't know what you know about the games I'll talk about, so I'll try not to skip anything important. If something seems overly basic, it's because I'm presuming this is new to you, not because I believe you to be stupid--I emphatically do not.</p><p></p><p>While Fate has (arguably) a similar mechanic, I'm specifically thinking about Mutants and Masterminds, second edition (they're on third edition, but I don't know it as well; and it's been a while since I played or ran even second edition). As you might guess from the title, it's a superhero roleplaying game. Characters have Hero Points that can be spent in several ways: You can use them to re-roll an action resolution, you can use them to temporarily add an ability to your character, you can use it to increase a power's effectiveness (I'm whiffing on the mechanics here, but I can probably find them if you want), or you can use them to edit a scene.</p><p></p><p>In all cases, when you use them they are actually spent--something like the Certificate I remember you mentioning in I think Prince Valiant--so they are a limited resource. If a player wants to use a Hero Point to edit a scene, he does something at the table to indicate this (we used beads to represent Hero Points, I gather some people use poker chips--IIRC it's strongly recommended in the rules that there be physical tokens), and he proposes his edit to the GM. The GM approves it, or doesn't, or makes a counteroffer (which can lead to further negotiation). There are at least recommended limits to the editing--it shouldn't be an instant-out. The scene is then re-written (I think "re-framed" might fit with the terminology you've been using) to reflect this change. Adding the spittoon from your example would fly; I had a player at my table do it once to edit ambulances into the approaching first responders. IIRC, an example in the game book involves a PC being locked in a storeroom by a villain with plant powers editing the storeroom to contain herbicide/s.</p><p></p><p>Does that help?</p></blockquote><p></p>
[QUOTE="prabe, post: 8014743, member: 7016699"] I'll give this a shot. I don't know what you know about the games I'll talk about, so I'll try not to skip anything important. If something seems overly basic, it's because I'm presuming this is new to you, not because I believe you to be stupid--I emphatically do not. While Fate has (arguably) a similar mechanic, I'm specifically thinking about Mutants and Masterminds, second edition (they're on third edition, but I don't know it as well; and it's been a while since I played or ran even second edition). As you might guess from the title, it's a superhero roleplaying game. Characters have Hero Points that can be spent in several ways: You can use them to re-roll an action resolution, you can use them to temporarily add an ability to your character, you can use it to increase a power's effectiveness (I'm whiffing on the mechanics here, but I can probably find them if you want), or you can use them to edit a scene. In all cases, when you use them they are actually spent--something like the Certificate I remember you mentioning in I think Prince Valiant--so they are a limited resource. If a player wants to use a Hero Point to edit a scene, he does something at the table to indicate this (we used beads to represent Hero Points, I gather some people use poker chips--IIRC it's strongly recommended in the rules that there be physical tokens), and he proposes his edit to the GM. The GM approves it, or doesn't, or makes a counteroffer (which can lead to further negotiation). There are at least recommended limits to the editing--it shouldn't be an instant-out. The scene is then re-written (I think "re-framed" might fit with the terminology you've been using) to reflect this change. Adding the spittoon from your example would fly; I had a player at my table do it once to edit ambulances into the approaching first responders. IIRC, an example in the game book involves a PC being locked in a storeroom by a villain with plant powers editing the storeroom to contain herbicide/s. Does that help? [/QUOTE]
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