Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8014942" data-attributes="member: 42582"><p><em>Character agency</em> is a fictional state of affairs - contrast (say) a PC who is charmed with a PC who is not.</p><p></p><p>Being part of the ficiton, character agency is basically indepenent of player agency.</p><p></p><p>Some examples form different systems:</p><p></p><p>* In D&D 4e, a Deathlock Wight has a horrific visage which can make a viewer recoil in terror (mechaincally this is psychic damage, and a push effect with the fear keyword). In recoiling in horror, a character may well be exercising agency (ie there is no need to narrate it as literally involuntary). But the player does not exercise agency at ths particular point of resolution. Once the GM has roled the dice and scored a hit, and the player has not deployed any resources (eg an immediate or free action) to negate the outcome, the player has no choice.</p><p></p><p>* In Burning Wheel, if a PC fails a Steel check the player gets to choose how to respond: stand and drool, fall prone and beg for mercy, swoon, or run away screaming. This is a reasonable degree of player agency. But in the fictin the response is of course an involuntary one - especially if the character swoons, or stands and drools (ie the character is not exercising agency).</p><p></p><p>* In my Burning Wheel game, one of the PCs was dominated by a Dark Naga (the spell is called Force of Will; it states that "The caster’s words become thoughts, permanently embedded and resonating against the victim’s personality for the rest of his/her days, as if the victim had formulated them him-/herself; this enables the caster to implant forceful commands into the victim’s mind"). To give this mechical effect, I worked with the player to change one of his PC's Beliefs to reflect this state of affairs - which then gives the player incentives to engage the ficiton having an eye towards that Belief. Following that,the player has played his PC just as normal. Here we see a character with very constrained agency but no particular burden on the player's agency.</p><p></p><p>* I once played - for a short while - a 2nd ed AD&D game in which the characters had agency (our PCs were awake, undugged, not dominated, etc) but we as players did not: whatever actions we attempted the GM would contrive a reason in the fiction why they didn't work, unless they were the particular action thiat he wanted us to take so as to fit into his predetermined adventure plot. This example shows that there can be character agency without player agency.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8014942, member: 42582"] [I]Character agency[/I] is a fictional state of affairs - contrast (say) a PC who is charmed with a PC who is not. Being part of the ficiton, character agency is basically indepenent of player agency. Some examples form different systems: * In D&D 4e, a Deathlock Wight has a horrific visage which can make a viewer recoil in terror (mechaincally this is psychic damage, and a push effect with the fear keyword). In recoiling in horror, a character may well be exercising agency (ie there is no need to narrate it as literally involuntary). But the player does not exercise agency at ths particular point of resolution. Once the GM has roled the dice and scored a hit, and the player has not deployed any resources (eg an immediate or free action) to negate the outcome, the player has no choice. * In Burning Wheel, if a PC fails a Steel check the player gets to choose how to respond: stand and drool, fall prone and beg for mercy, swoon, or run away screaming. This is a reasonable degree of player agency. But in the fictin the response is of course an involuntary one - especially if the character swoons, or stands and drools (ie the character is not exercising agency). * In my Burning Wheel game, one of the PCs was dominated by a Dark Naga (the spell is called Force of Will; it states that "The caster’s words become thoughts, permanently embedded and resonating against the victim’s personality for the rest of his/her days, as if the victim had formulated them him-/herself; this enables the caster to implant forceful commands into the victim’s mind"). To give this mechical effect, I worked with the player to change one of his PC's Beliefs to reflect this state of affairs - which then gives the player incentives to engage the ficiton having an eye towards that Belief. Following that,the player has played his PC just as normal. Here we see a character with very constrained agency but no particular burden on the player's agency. * I once played - for a short while - a 2nd ed AD&D game in which the characters had agency (our PCs were awake, undugged, not dominated, etc) but we as players did not: whatever actions we attempted the GM would contrive a reason in the fiction why they didn't work, unless they were the particular action thiat he wanted us to take so as to fit into his predetermined adventure plot. This example shows that there can be character agency without player agency. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
Top