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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="prabe" data-source="post: 8015252" data-attributes="member: 7016699"><p>I don't think your position and mine lead to radically different expectations or GMing styles, do you? I don't entirely disagree that agency is woven throughout the game, I just believe it's exerted (that's the verb I keep coming back to) at discrete points. There are threads of agency all around and they get pulled when and where PCs act. If you exert your agency here, the thread moves there and there and there and probably there and maybe there; I think this is what I mean when I talk about actions having consequences, PCs being able to make mistakes. I think my "consequences" is congruent with your "finality." I think if the GM undoes an action (I don't want to use "negate" here because I can see someone saying "that's impossible" as negation, and I don't think it is) then there was never agency in the first place. Looking back at games from long ago that deeply frustrated me as a player, I can see that this was one of the things that went wrong, at least sometimes.</p></blockquote><p></p>
[QUOTE="prabe, post: 8015252, member: 7016699"] I don't think your position and mine lead to radically different expectations or GMing styles, do you? I don't entirely disagree that agency is woven throughout the game, I just believe it's exerted (that's the verb I keep coming back to) at discrete points. There are threads of agency all around and they get pulled when and where PCs act. If you exert your agency here, the thread moves there and there and there and probably there and maybe there; I think this is what I mean when I talk about actions having consequences, PCs being able to make mistakes. I think my "consequences" is congruent with your "finality." I think if the GM undoes an action (I don't want to use "negate" here because I can see someone saying "that's impossible" as negation, and I don't think it is) then there was never agency in the first place. Looking back at games from long ago that deeply frustrated me as a player, I can see that this was one of the things that went wrong, at least sometimes. [/QUOTE]
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Realistic Consequences vs Gameplay
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