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*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Ovinomancer" data-source="post: 8016132" data-attributes="member: 16814"><p>The character is part of the fiction. It's not a separate agency, it's part of the larger agency in the game.</p><p></p><p>Some games limit player agency to control of the character. Games like D&D do this, although it's not unique to D&D. These games really only allow the player to express agency through the character. People get used to this, and when exposed to other methods of providing agency that don't go through the character, think this is different, because it's different from what they're used to. But, it's really not. It's a different tool. All agency is pointed at making intended changes in the fiction. It's good to look at the tools used to do this, like control over characters and who has it, but there aren't different kinds of agency at play.</p><p></p><p>This is far more apparent in other games, where control over character isn't as strongly sited with the player as it is in D&D. My ability to change the fiction in Blades, for instance, isn't at all limited to the character, and my control over the character is shared. It makes little sense to discuss agency in Blades in terms of separate agency over the character and agency over the fiction.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8016132, member: 16814"] The character is part of the fiction. It's not a separate agency, it's part of the larger agency in the game. Some games limit player agency to control of the character. Games like D&D do this, although it's not unique to D&D. These games really only allow the player to express agency through the character. People get used to this, and when exposed to other methods of providing agency that don't go through the character, think this is different, because it's different from what they're used to. But, it's really not. It's a different tool. All agency is pointed at making intended changes in the fiction. It's good to look at the tools used to do this, like control over characters and who has it, but there aren't different kinds of agency at play. This is far more apparent in other games, where control over character isn't as strongly sited with the player as it is in D&D. My ability to change the fiction in Blades, for instance, isn't at all limited to the character, and my control over the character is shared. It makes little sense to discuss agency in Blades in terms of separate agency over the character and agency over the fiction. [/QUOTE]
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