Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="prabe" data-source="post: 8017636" data-attributes="member: 7016699"><p>That seems as though it is probably correct, though using meta-currency as a player doesn't feel to me so much like agency as narrative authority. I don't get to change the direction of the fiction, I just get to change the framing of the scene: I can use a Fate Point (and an Aspect my character has) to turn a random mook into my character's college roommate, but that doesn't define how the fiction progresses outside that scene. The Certificate [USER=42582]@pemerton[/USER] has mentioned in Prince Valiant, he's described as an auto-win, which seems different (and may be why he doesn't think of it as a metagame instrument/mechanic).</p><p></p><p></p><p></p><p>I've done some thinking about it, and I figure that it's my strongly-preferred way to play because I want it to be my character's story, not my story (multiplied by the number of characters/players). It's probably why using meta-currency feels so different to me than operating as my character--the difference between spending a Fate Point to edit an NPC and using a Charm Person spell, more or less. I suspect that makes sense to you. It also, I think, talks to your paragraph below, about tools in the toolbox, which I don't have any strong argument with.</p><p></p><p></p><p></p><p>I'm not agreeing with this position, but I believe you have elucidated why it has been said that games that use such metagame rules aren't TRPGs--because they force the players to divorce themselves from their characters, to want something other than what their characters want, to act in the game differently from what their characters arguably should. That has the potential to open a can of worms, so I'm going to say again that it's not my position: I'm perfectly happy to call Blades or Fate or AW or any of the other games that have been mentioned in this thread TRPGs; I don't think they're really operating all that differently, and I don't see any point in defining the category so it only includes games I like.</p></blockquote><p></p>
[QUOTE="prabe, post: 8017636, member: 7016699"] That seems as though it is probably correct, though using meta-currency as a player doesn't feel to me so much like agency as narrative authority. I don't get to change the direction of the fiction, I just get to change the framing of the scene: I can use a Fate Point (and an Aspect my character has) to turn a random mook into my character's college roommate, but that doesn't define how the fiction progresses outside that scene. The Certificate [USER=42582]@pemerton[/USER] has mentioned in Prince Valiant, he's described as an auto-win, which seems different (and may be why he doesn't think of it as a metagame instrument/mechanic). I've done some thinking about it, and I figure that it's my strongly-preferred way to play because I want it to be my character's story, not my story (multiplied by the number of characters/players). It's probably why using meta-currency feels so different to me than operating as my character--the difference between spending a Fate Point to edit an NPC and using a Charm Person spell, more or less. I suspect that makes sense to you. It also, I think, talks to your paragraph below, about tools in the toolbox, which I don't have any strong argument with. I'm not agreeing with this position, but I believe you have elucidated why it has been said that games that use such metagame rules aren't TRPGs--because they force the players to divorce themselves from their characters, to want something other than what their characters want, to act in the game differently from what their characters arguably should. That has the potential to open a can of worms, so I'm going to say again that it's not my position: I'm perfectly happy to call Blades or Fate or AW or any of the other games that have been mentioned in this thread TRPGs; I don't think they're really operating all that differently, and I don't see any point in defining the category so it only includes games I like. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
Top