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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Ovinomancer" data-source="post: 8017690" data-attributes="member: 16814"><p>If your experience is that Compels are about forcing the character into the the GM's story, then either you've played with bad GMs or you played with good GMs that just didn't grok FATE. This might, perhaps, be colored by your stated preference to only engage the fiction through the player declaring actions for the PC.</p><p></p><p>To me, having the GM Compel a trait I've chosen for my character is an opportunity to embrace that aspect of my character -- an aspect that is, in part, definitional to my character and totally my choice. It may not be the smart play in the fiction, but it's still definitely something my character would likely do. If this doesn't apply, then the Compel is being incorrectly used.</p><p></p><p>Here are examples of event Compels from FATE SRD:</p><p></p><p></p><p></p><p>Honestly, these look like things D&D GMs do without any mechanics at all.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8017690, member: 16814"] If your experience is that Compels are about forcing the character into the the GM's story, then either you've played with bad GMs or you played with good GMs that just didn't grok FATE. This might, perhaps, be colored by your stated preference to only engage the fiction through the player declaring actions for the PC. To me, having the GM Compel a trait I've chosen for my character is an opportunity to embrace that aspect of my character -- an aspect that is, in part, definitional to my character and totally my choice. It may not be the smart play in the fiction, but it's still definitely something my character would likely do. If this doesn't apply, then the Compel is being incorrectly used. Here are examples of event Compels from FATE SRD: Honestly, these look like things D&D GMs do without any mechanics at all. [/QUOTE]
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Community
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Realistic Consequences vs Gameplay
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