Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 8018056" data-attributes="member: 6785785"><p>I mean.....AC is a thing in the game. Anger class isn't. This is my point. mechanics exist for the combat in order to make things clearly understood. Otherwise, it would be like playing war with your friends in the backyard as kids. "I shot you!"- "NO! I shot you first!!"</p><p></p><p>No mechanics seem to have been deployed to resolve the insult. This is my point. The DM has decided by fiat that this is impossible, and so no roll is needed. </p><p></p><p>How does a player assess this kind of situation? The reasoning is hidden, and whether or not mechanics will even be used is unclear.</p><p></p><p></p><p></p><p>I disagree. Again, this is my point about the Baron's temperament....the PCs have been given unclear information consisting of narrative details that we cannot understand if or how they translate into game mechanics. </p><p></p><p>So when the DM says "The Baron is mad, and believes that his festivals of the sun keep his village safe, and he punishes the townsfolk who challenge him." Is this a cue for something the PCs are meant to overcome, such as a high AC? Or is this a cue that the Baron cannot be reasoned with at all? Is it a cue that great care needs to be taken in interacting with him?</p><p></p><p>You'll insist that it's the last. My point is that there's no way for the players to know that.</p><p></p><p></p><p></p><p>Yes, this is a big part of the problem.</p><p></p><p></p><p></p><p>Sure, why not? Do you think the PCs look like villagers?</p><p></p><p></p><p></p><p>It's not just the description....I believe that a gap could develop in that way for many games, if not all. </p><p></p><p>It's that the players are so reliant on the DM or all iin game info. They have very little way to introduce anything of their own. Combined with potentially unclear mechanics.....mechanics that may not even be used....that's a potentially bad combo. It can be dealt with and avoided.....but it's something to be aware of.</p><p></p><p></p><p></p><p>Who says you're suspended over air? My character realized he couldn't make it, and skidded to a halt at the ledge. </p><p></p><p>The DM absolutely narrates consequences.</p><p></p><p></p><p></p><p>A penalty to speed of -10 feet and disadvantage on athletics checks until some kind of magical healing is applied, or until 5 long rests? I mean, that seems fairly reasonable, no? I'd personally prefer that a DM use his judgment in this way rather than to simply shut down certain actions with auto-fail.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8018056, member: 6785785"] I mean.....AC is a thing in the game. Anger class isn't. This is my point. mechanics exist for the combat in order to make things clearly understood. Otherwise, it would be like playing war with your friends in the backyard as kids. "I shot you!"- "NO! I shot you first!!" No mechanics seem to have been deployed to resolve the insult. This is my point. The DM has decided by fiat that this is impossible, and so no roll is needed. How does a player assess this kind of situation? The reasoning is hidden, and whether or not mechanics will even be used is unclear. I disagree. Again, this is my point about the Baron's temperament....the PCs have been given unclear information consisting of narrative details that we cannot understand if or how they translate into game mechanics. So when the DM says "The Baron is mad, and believes that his festivals of the sun keep his village safe, and he punishes the townsfolk who challenge him." Is this a cue for something the PCs are meant to overcome, such as a high AC? Or is this a cue that the Baron cannot be reasoned with at all? Is it a cue that great care needs to be taken in interacting with him? You'll insist that it's the last. My point is that there's no way for the players to know that. Yes, this is a big part of the problem. Sure, why not? Do you think the PCs look like villagers? It's not just the description....I believe that a gap could develop in that way for many games, if not all. It's that the players are so reliant on the DM or all iin game info. They have very little way to introduce anything of their own. Combined with potentially unclear mechanics.....mechanics that may not even be used....that's a potentially bad combo. It can be dealt with and avoided.....but it's something to be aware of. Who says you're suspended over air? My character realized he couldn't make it, and skidded to a halt at the ledge. The DM absolutely narrates consequences. A penalty to speed of -10 feet and disadvantage on athletics checks until some kind of magical healing is applied, or until 5 long rests? I mean, that seems fairly reasonable, no? I'd personally prefer that a DM use his judgment in this way rather than to simply shut down certain actions with auto-fail. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
Top