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Realistic Consequences vs Gameplay
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<blockquote data-quote="pemerton" data-source="post: 8018067" data-attributes="member: 42582"><p>Here is the general rule for certificates and for gold stars (Prince Valiant pp 55-56):</p><p></p><p style="margin-left: 20px">[The Storyteller] may award a Certificate to any player as a reward for good acting or other reasons. . . . Storytellers can use gold stars to reward good players.</p><p></p><p>In our game the certificate and gold star are merged together, in that one possible use of a certificate is to add a gold star to th PC sheet.</p><p></p><p>In our most recent session, one certificate was awarded, when a player's PC prayed in Hagia Sophia )player action declaration) and had a vision and had the worst of his wounds heal (consequence). The last time that player earned a certificate was when he introduced himself to a traveller (action declartaion) and the traveller recognised him from tales of his exploits (consequence).</p><p></p><p>My general principle is that if I think a moment of play is particularly exciting, amusing, or evocative of the character, I award a certificate. In 13 sessions I think 10 or so have been awarded. Currently one is unspent.</p><p></p><p>Also, I found this looking for the above (pp 40-41):</p><p></p><p style="margin-left: 20px">If the task of Storyteller becomes burdensome, most likely through disagreement from the players, something is wrong. Stop the game and have a discussion with the players about what they expect. Remain open to their opinions. Remember, this is a shared fantasy. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Respect is critical to play. The storyteller must respect the players as well as vice versa. No cooperation is possible without respect. This is not an opportunity to lord your knowledge over others - it is a sharing. This is not an opportunity to abuse the characters with your power - no one will play if you do.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Ask the other players their opinions in sticky situations. The cooperative effort will be fortified. You are not trying to be omniscient - the Storyteller is a guide.</p><p></p><p>This is the sort of thing I have in mind in talking about the "credibility test" being a consensual rather than unilateral matter.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8018067, member: 42582"] Here is the general rule for certificates and for gold stars (Prince Valiant pp 55-56): [indent][The Storyteller] may award a Certificate to any player as a reward for good acting or other reasons. . . . Storytellers can use gold stars to reward good players.[/indent] In our game the certificate and gold star are merged together, in that one possible use of a certificate is to add a gold star to th PC sheet. In our most recent session, one certificate was awarded, when a player's PC prayed in Hagia Sophia )player action declaration) and had a vision and had the worst of his wounds heal (consequence). The last time that player earned a certificate was when he introduced himself to a traveller (action declartaion) and the traveller recognised him from tales of his exploits (consequence). My general principle is that if I think a moment of play is particularly exciting, amusing, or evocative of the character, I award a certificate. In 13 sessions I think 10 or so have been awarded. Currently one is unspent. Also, I found this looking for the above (pp 40-41): [indent]If the task of Storyteller becomes burdensome, most likely through disagreement from the players, something is wrong. Stop the game and have a discussion with the players about what they expect. Remain open to their opinions. Remember, this is a shared fantasy. . . . Respect is critical to play. The storyteller must respect the players as well as vice versa. No cooperation is possible without respect. This is not an opportunity to lord your knowledge over others - it is a sharing. This is not an opportunity to abuse the characters with your power - no one will play if you do. Ask the other players their opinions in sticky situations. The cooperative effort will be fortified. You are not trying to be omniscient - the Storyteller is a guide.[/indent] This is the sort of thing I have in mind in talking about the "credibility test" being a consensual rather than unilateral matter. [/QUOTE]
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