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Realistic Consequences vs Gameplay
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<blockquote data-quote="Maxperson" data-source="post: 8018077" data-attributes="member: 23751"><p>AC is there to modify the difficulty of the challenge. The primary way to gain exp in D&D is from combat, so much of the game is set up around that. </p><p></p><p>It's also not true that no mechanics were deployed to resolve the insult. The game mechanic of "The DM decides whether something is an auto success, auto failure, or uncertain." was employed. A mechanic is not required to be random.</p><p></p><p></p><p></p><p>The same way as vague armor class. We are a social people. We know the most likely results of insulting a despot who is easily triggered by insults. One in which they've been told stories about how he has acted. These players likely had a more accurate understanding of what would be the likely result of that insult than if they had been told, "The dragon is armored."</p><p></p><p></p><p></p><p>At this point all I can is that I and my players don't seem to have any trouble whatsoever understanding these narrative details when they are described to us. I don't understand why you have so many issues with it.</p><p></p><p></p><p></p><p>It's a very strong cue not to challenge him on the festival of the sun. It's also a cue to be very careful with what you say and how you say it, because........insane. It's further a cue to avoid talking to him at all, since.....insane. </p><p></p><p>I'd also say that a player insulting such a personage is also giving the rest of the table the cue of......insane. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>I know it. It's pretty darn obvious, because......insane.</p><p></p><p></p><p></p><p>Nope. Neither do his guards, though. I see no reason that looks should clue him in that they are stronger than his guards, which outnumber the PCs.</p><p></p><p></p><p></p><p>Then he didn't make the attempt to jump the chasm. He wisely aborted his attempt.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8018077, member: 23751"] AC is there to modify the difficulty of the challenge. The primary way to gain exp in D&D is from combat, so much of the game is set up around that. It's also not true that no mechanics were deployed to resolve the insult. The game mechanic of "The DM decides whether something is an auto success, auto failure, or uncertain." was employed. A mechanic is not required to be random. The same way as vague armor class. We are a social people. We know the most likely results of insulting a despot who is easily triggered by insults. One in which they've been told stories about how he has acted. These players likely had a more accurate understanding of what would be the likely result of that insult than if they had been told, "The dragon is armored." At this point all I can is that I and my players don't seem to have any trouble whatsoever understanding these narrative details when they are described to us. I don't understand why you have so many issues with it. It's a very strong cue not to challenge him on the festival of the sun. It's also a cue to be very careful with what you say and how you say it, because........insane. It's further a cue to avoid talking to him at all, since.....insane. I'd also say that a player insulting such a personage is also giving the rest of the table the cue of......insane. ;) I know it. It's pretty darn obvious, because......insane. Nope. Neither do his guards, though. I see no reason that looks should clue him in that they are stronger than his guards, which outnumber the PCs. Then he didn't make the attempt to jump the chasm. He wisely aborted his attempt. [/QUOTE]
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