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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="prabe" data-source="post: 8018092" data-attributes="member: 7016699"><p>Thank you for the explanation. I don't know if I was clear, but as reward for good play (a paraphrase) is also a possible source for Hero Points in Mutants and Masterminds. (Which seems like at least a partial parallel, which is a way to help me understand.)</p><p></p><p></p><p></p><p>You described the Certificate earlier as an auto-win. Are there limitations or restrictions on that? Also ... clearly there's something in the fiction that led the PC to pray in Hagia Sophia and introduce himself, so the player could declare those actions expecting those results to be among the possible consequences? I figure there's some elision happening, there, because I don't see the recognition as described as a consequence I'd expect of an introduction, but I'll gladly admit that I don't know your table, and I don't know the game, and the way my mind works would probably cause problems for everyone--most of all me--if I were to play it.</p><p></p><p></p><p></p><p>That's not an unreasonable set of criteria. As a GM I worry about playing favorites with something like that, but that's about my failings--not anyone else's.</p><p></p><p></p><p></p><p>That doesn't sound like horrible general GMing advice, really. The only thing I'd maybe have an issue with the "The Storyteller is a guide." It sounds more like the GM choosing the path of the story than I think fits--in your games or in mine--but there's very probably some context I'm missing.</p></blockquote><p></p>
[QUOTE="prabe, post: 8018092, member: 7016699"] Thank you for the explanation. I don't know if I was clear, but as reward for good play (a paraphrase) is also a possible source for Hero Points in Mutants and Masterminds. (Which seems like at least a partial parallel, which is a way to help me understand.) You described the Certificate earlier as an auto-win. Are there limitations or restrictions on that? Also ... clearly there's something in the fiction that led the PC to pray in Hagia Sophia and introduce himself, so the player could declare those actions expecting those results to be among the possible consequences? I figure there's some elision happening, there, because I don't see the recognition as described as a consequence I'd expect of an introduction, but I'll gladly admit that I don't know your table, and I don't know the game, and the way my mind works would probably cause problems for everyone--most of all me--if I were to play it. That's not an unreasonable set of criteria. As a GM I worry about playing favorites with something like that, but that's about my failings--not anyone else's. That doesn't sound like horrible general GMing advice, really. The only thing I'd maybe have an issue with the "The Storyteller is a guide." It sounds more like the GM choosing the path of the story than I think fits--in your games or in mine--but there's very probably some context I'm missing. [/QUOTE]
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