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<blockquote data-quote="pemerton" data-source="post: 8018114" data-attributes="member: 42582"><p>Following on from my post just upthread:</p><p></p><p>Ovinomancer's view is the same as my own: a Compel in Fate trades on a character aspect, which means that it's not an instance of the character acting differently from what s/he wants or what s/he arguably should do.</p><p></p><p>And the example of the college room-mate is exactly an instance of what I said in that earlier post responding to [USER=16814]@Ovinomancer[/USER]: <em>my character looks around and sees a friendly face</em>. It's an auto-success on the (perhaps implicit) action declaration <em>Do I see anyone I know here?</em></p><p></p><p>In Marvel Heroic this doesn't even cost a resource, and Wolverine's player gets 1 XP every time s/he tells us how Wolverine recognises someone in the scene as "and old ally or foe" (under the Old Friends, Old Enemies milestone).</p><p></p><p>In our most recent session, a certificate was spent to Kill a Foe in Combat (pp 45-46), namely, the "dragon" that had tried to overturn the PCs' vessel and had tipped two of them into the water:</p><p></p><p style="margin-left: 20px">Any enemy, whether newly made or long known, can be destroyed with this Special Effect, guaranteed, as long as the selected character [ie the one doing the killing] is armed and capable of serious offensive action. The character must be in combat with the chosen foe at the moment, and not in a disadvantageous situation (surrounded by enemies, injured, his back turned to the enemy). The selected character makes an attack, and the attack is miraculously successful, killing the foe instantly.</p><p></p><p>In the previous session, the PCs had encountered the Bone Laird, in D&D terms an undead, who was haunting a Dacian forest with his retinue as a result of some ancient curse. Two of the PCs figured there must be a location (eg his former home) that the curse was linked to, and hurried through the forest looking for it. They spent a certificate to Find Something Hidden (p 45):</p><p></p><p style="margin-left: 20px">An item which is lost, hidden, or otherwise concealed is discovered almost by accident by a character. The thing must be relatively close at hand, and the character must be searching for it at the moment. For example, knowing that a treasure is hidden somewhere in the kingdom of Cornwall is not specific information enough to put this Special Effect into action. But knowing that the treasure is hidden in a garden, or a keep, or other limited area qualifies.</p><p></p><p>As I said, these are auto-successes on action declarations (<em>I kill the dragon with my sword by striking its soft underbelly</em>; <em>We hurry through the forest looking for the old home of the Bone Laird).</em></p></blockquote><p></p>
[QUOTE="pemerton, post: 8018114, member: 42582"] Following on from my post just upthread: Ovinomancer's view is the same as my own: a Compel in Fate trades on a character aspect, which means that it's not an instance of the character acting differently from what s/he wants or what s/he arguably should do. And the example of the college room-mate is exactly an instance of what I said in that earlier post responding to [USER=16814]@Ovinomancer[/USER]: [I]my character looks around and sees a friendly face[/I]. It's an auto-success on the (perhaps implicit) action declaration [I]Do I see anyone I know here?[/I] In Marvel Heroic this doesn't even cost a resource, and Wolverine's player gets 1 XP every time s/he tells us how Wolverine recognises someone in the scene as "and old ally or foe" (under the Old Friends, Old Enemies milestone). In our most recent session, a certificate was spent to Kill a Foe in Combat (pp 45-46), namely, the "dragon" that had tried to overturn the PCs' vessel and had tipped two of them into the water: [indent]Any enemy, whether newly made or long known, can be destroyed with this Special Effect, guaranteed, as long as the selected character [ie the one doing the killing] is armed and capable of serious offensive action. The character must be in combat with the chosen foe at the moment, and not in a disadvantageous situation (surrounded by enemies, injured, his back turned to the enemy). The selected character makes an attack, and the attack is miraculously successful, killing the foe instantly.[/indent] In the previous session, the PCs had encountered the Bone Laird, in D&D terms an undead, who was haunting a Dacian forest with his retinue as a result of some ancient curse. Two of the PCs figured there must be a location (eg his former home) that the curse was linked to, and hurried through the forest looking for it. They spent a certificate to Find Something Hidden (p 45): [indent]An item which is lost, hidden, or otherwise concealed is discovered almost by accident by a character. The thing must be relatively close at hand, and the character must be searching for it at the moment. For example, knowing that a treasure is hidden somewhere in the kingdom of Cornwall is not specific information enough to put this Special Effect into action. But knowing that the treasure is hidden in a garden, or a keep, or other limited area qualifies.[/indent] As I said, these are auto-successes on action declarations ([I]I kill the dragon with my sword by striking its soft underbelly[/I]; [I]We hurry through the forest looking for the old home of the Bone Laird).[/I] [/QUOTE]
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