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*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Fenris-77" data-source="post: 8018727" data-attributes="member: 6993955"><p>Well, sure, once the player is sure then game on, but I was just pointing out the safety net between A and B, assuming that you used it, just for the sake of clarity. The extent to which I'll prevaricate to give the player time to consider really depends on the specific action and consequences. To circle back to a point [USER=23751]@Maxperson[/USER] made, I tend to not be specific about details. In the jumping example I might say <em>the chasm looks pretty wide, you think you'd need help or an extraordinary success to make the jump.</em> Sort of indexing PbtAs 'don't speak the name of your move' maxim. I'd only start talking about specific rules if asked a specific question, and I try like mad to avoid talking about specific measurements. Once you give a distance you're locked into the jumping rules. If the player wants to have a dramatic moment leaping the chasm that's more important to me than whether the thing happens to be 20' or 25' across. I know that's not everyone's taste, but that's how I roll.</p><p>Natural selection has to take a role somewhere, right? You can't save everyone. I let my son's Gnome Bard get his ass kicked in a bar because he wouldn't back off insulting the regulars. Sometimes ya gotta learn the hard way. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8018727, member: 6993955"] Well, sure, once the player is sure then game on, but I was just pointing out the safety net between A and B, assuming that you used it, just for the sake of clarity. The extent to which I'll prevaricate to give the player time to consider really depends on the specific action and consequences. To circle back to a point [USER=23751]@Maxperson[/USER] made, I tend to not be specific about details. In the jumping example I might say [I]the chasm looks pretty wide, you think you'd need help or an extraordinary success to make the jump.[/I] Sort of indexing PbtAs 'don't speak the name of your move' maxim. I'd only start talking about specific rules if asked a specific question, and I try like mad to avoid talking about specific measurements. Once you give a distance you're locked into the jumping rules. If the player wants to have a dramatic moment leaping the chasm that's more important to me than whether the thing happens to be 20' or 25' across. I know that's not everyone's taste, but that's how I roll. Natural selection has to take a role somewhere, right? You can't save everyone. I let my son's Gnome Bard get his ass kicked in a bar because he wouldn't back off insulting the regulars. Sometimes ya gotta learn the hard way. :p [/QUOTE]
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Realistic Consequences vs Gameplay
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