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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="pemerton" data-source="post: 8018847" data-attributes="member: 42582"><p><em>If the goal is to collectively contribute to a shared fiction with dramatic trajectory</em>, then I think it is tending towards a degenerate form of play.</p><p></p><p><em>If the GM says that player agency will have a big impact on the game</em>, then I think it is tending towards bad faith.</p><p></p><p>If the goal is for the players to learn how the GM imagines the fictional world, and to put pieces of that together to come up with solutions to in-fiction questions and problems, then puzzle-orinted RPGing is just what the doctor ordered. I think a lot of RPGIng seems to have something like this as its goal (some examples: most Ravenloft modules I've read; the 3E module Speaker in Dreams; the 3E Demonweb Pits hardback; most Planescape modules I've read).</p><p></p><p>If the GMing is vibrant and evocative, then I can enjoy this in modest doses (eg a convention one-off). But I would like the GM to be upfront. Don't tell me that I can have a big impact on the shared fiction, and then set me these sorts of puzzles to solve.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8018847, member: 42582"] [I]If the goal is to collectively contribute to a shared fiction with dramatic trajectory[/I], then I think it is tending towards a degenerate form of play. [I]If the GM says that player agency will have a big impact on the game[/I], then I think it is tending towards bad faith. If the goal is for the players to learn how the GM imagines the fictional world, and to put pieces of that together to come up with solutions to in-fiction questions and problems, then puzzle-orinted RPGing is just what the doctor ordered. I think a lot of RPGIng seems to have something like this as its goal (some examples: most Ravenloft modules I've read; the 3E module Speaker in Dreams; the 3E Demonweb Pits hardback; most Planescape modules I've read). If the GMing is vibrant and evocative, then I can enjoy this in modest doses (eg a convention one-off). But I would like the GM to be upfront. Don't tell me that I can have a big impact on the shared fiction, and then set me these sorts of puzzles to solve. [/QUOTE]
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