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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="pemerton" data-source="post: 8018917" data-attributes="member: 42582"><p>I think the combat point is pretty well-known, so I'll given a CHA/reaction example instead.</p><p></p><p>In B/X D&D and AD&D there is a reaction chart. And a PC's CHA score modifies rolls on that chart. And the rules tend to suggest that the GM should roll for a reaction when the PCs and NPCs/monsters meet.</p><p></p><p>This means that we can have the following sequence of events: the players delcare that their PCs enter a room; the GM describes the room as having some (let's say) gnolls in it; the GM rolls the reaction of the gnolls; the CHA modifier is applied; and now we know how the gnolls react to the PCs. But we don't yet know <em>why</em>. Nor do we know what happened that meant that the CHA of the PCs influenced the check - eg did the gnolls like the cut of their cloaks? </p><p></p><p>Suppose, further, that a player of an elf, whose PC has high CHA and speaks gnoll, responds to the GM's narration of the room occupants by saying "I greet them with words of friendship in their own language." If the roll is poor, and hence - despite the CHA buff - the gnolls react in a surly or hostile fashion, why was that? Did the elf choose the wrong words? Speak with too elvish an accent? Do the gnolls just hate elves regardless of the sincerity of their greetings?</p><p></p><p>The fiction has to be filled in to explain the outcome that follow from resolution.</p><p></p><p>This is also why many encounters in OSR-ish D&D do <em>not</em> require puzzle-solving. (Some do - eg from memory, hobgoblins attack elves on sight and so no reaction roll would be used. That's a puzzle for the players to solve.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 8018917, member: 42582"] I think the combat point is pretty well-known, so I'll given a CHA/reaction example instead. In B/X D&D and AD&D there is a reaction chart. And a PC's CHA score modifies rolls on that chart. And the rules tend to suggest that the GM should roll for a reaction when the PCs and NPCs/monsters meet. This means that we can have the following sequence of events: the players delcare that their PCs enter a room; the GM describes the room as having some (let's say) gnolls in it; the GM rolls the reaction of the gnolls; the CHA modifier is applied; and now we know how the gnolls react to the PCs. But we don't yet know [I]why[/I]. Nor do we know what happened that meant that the CHA of the PCs influenced the check - eg did the gnolls like the cut of their cloaks? Suppose, further, that a player of an elf, whose PC has high CHA and speaks gnoll, responds to the GM's narration of the room occupants by saying "I greet them with words of friendship in their own language." If the roll is poor, and hence - despite the CHA buff - the gnolls react in a surly or hostile fashion, why was that? Did the elf choose the wrong words? Speak with too elvish an accent? Do the gnolls just hate elves regardless of the sincerity of their greetings? The fiction has to be filled in to explain the outcome that follow from resolution. This is also why many encounters in OSR-ish D&D do [I]not[/I] require puzzle-solving. (Some do - eg from memory, hobgoblins attack elves on sight and so no reaction roll would be used. That's a puzzle for the players to solve.) [/QUOTE]
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