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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Hriston" data-source="post: 8020007" data-attributes="member: 6787503"><p>I've been lurking around on this thread for a while, but I thought it might be interesting to share an example of what I think might be the same sort of thing that happened recently in my current game of 5E. The party druid and one other PC had tracked a group of giant toads to where they were found asleep in their burrows late in the day. They were a couple hours walk from the rest of the party, and as there were too many toads for the two PCs to take on by themselves, the druid player declared an action to draw upon his previous observations of such toads (It had been established earlier in play that he had seen toads like this before.) to determine whether he would have enough time to go and get the rest of the party before the toads woke up. As DM, I hadn't determined anything about the sleeping habits of giant toads. I had an idea that because it was cold they would stay in their burrows until morning, but that's all it was -- just an idea. I called for an Intelligence (Nature) check with DC of 15 and told the player if the check succeeded, then his observations would confirm that the toads would stay in their burrows all night because of the cold weather, but if the check failed, then his observations would have told him that the toads come out to hunt soon after dark no matter how cold, which wouldn't leave enough time to go get his companions. The check failed with a result of 4, and the fiction unfolded according to the failure condition. The druid decided to go get his companions anyway and continued to track them the following day.</p></blockquote><p></p>
[QUOTE="Hriston, post: 8020007, member: 6787503"] I've been lurking around on this thread for a while, but I thought it might be interesting to share an example of what I think might be the same sort of thing that happened recently in my current game of 5E. The party druid and one other PC had tracked a group of giant toads to where they were found asleep in their burrows late in the day. They were a couple hours walk from the rest of the party, and as there were too many toads for the two PCs to take on by themselves, the druid player declared an action to draw upon his previous observations of such toads (It had been established earlier in play that he had seen toads like this before.) to determine whether he would have enough time to go and get the rest of the party before the toads woke up. As DM, I hadn't determined anything about the sleeping habits of giant toads. I had an idea that because it was cold they would stay in their burrows until morning, but that's all it was -- just an idea. I called for an Intelligence (Nature) check with DC of 15 and told the player if the check succeeded, then his observations would confirm that the toads would stay in their burrows all night because of the cold weather, but if the check failed, then his observations would have told him that the toads come out to hunt soon after dark no matter how cold, which wouldn't leave enough time to go get his companions. The check failed with a result of 4, and the fiction unfolded according to the failure condition. The druid decided to go get his companions anyway and continued to track them the following day. [/QUOTE]
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