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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="prabe" data-source="post: 8021402" data-attributes="member: 7016699"><p>I agree. This is pretty much what I mean when I talk about a story emerging from play. I don't write what will happen, just what has happened (before the PCs arrive).</p><p></p><p></p><p></p><p>I agree with this, too, at least mostly. If what you prep is at least mostly what happened before the PCs get involved, and/or what will happen if they don't get involved, I don't think that's necessarily in the direction of building a railroad, or GM Force. I don't see that being inconsistent with "play to find out."</p><p></p><p>For example, I seem to have (against my better judgment) set up something like a mystery, and a pretty complex something like a mystery. There a lot of details to keep straight, but I have no idea how the PCs are going to solve or otherwise handle the situation.</p><p></p><p>If you have to have things react to the PCs, though, I think it's worth it to have at least considered how the PCs have acted in the past and consider the likely reactions to that. If the PCs do something else, oh well. I don't think this is a "preconceived outcome," but I may mean something narrower by that than you do.</p></blockquote><p></p>
[QUOTE="prabe, post: 8021402, member: 7016699"] I agree. This is pretty much what I mean when I talk about a story emerging from play. I don't write what will happen, just what has happened (before the PCs arrive). I agree with this, too, at least mostly. If what you prep is at least mostly what happened before the PCs get involved, and/or what will happen if they don't get involved, I don't think that's necessarily in the direction of building a railroad, or GM Force. I don't see that being inconsistent with "play to find out." For example, I seem to have (against my better judgment) set up something like a mystery, and a pretty complex something like a mystery. There a lot of details to keep straight, but I have no idea how the PCs are going to solve or otherwise handle the situation. If you have to have things react to the PCs, though, I think it's worth it to have at least considered how the PCs have acted in the past and consider the likely reactions to that. If the PCs do something else, oh well. I don't think this is a "preconceived outcome," but I may mean something narrower by that than you do. [/QUOTE]
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