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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Manbearcat" data-source="post: 8021432" data-attributes="member: 6696971"><p>Great post [USER=6785785]@hawkeyefan[/USER] .</p><p></p><p>Humility, self-awareness, cognitive malleability (able to pivot at least), and the willingness to work on your game are assets that aren't remotely discussed enough when it comes to GMing.</p><p></p><p>If anyone ever wonders what vantage I'm coming from when I post on these forums its as someone who encourages GMs to remain disciplined and industrious around those four things.</p><p></p><p>Its not your game. Never consider yourself a finished product. Realize your responsibility when play doesn't turn out satisfyingly and always aspire to be better (that includes developing a diverse experience in running games).</p><p></p><p>EDIT - Basically the antithesis of the George Lakoff Strict Father model of GMing that I see so often; "Its your game and if you spare the rod you'll spoil the child and you'll never condition your players into 'playing appropriately'...oh and beware of games that are too player-facing because its nothing but rod-sparing and child-spoiling!"</p><p></p><p>There is a spectrum of diverse GMing ethoi, for sure, but it seems like the one that I see advocated for most vociferously is the model above. I don't agree with that approach (to say the least) and I don't think its good for the hobby for it to be the standard-bearer.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8021432, member: 6696971"] Great post [USER=6785785]@hawkeyefan[/USER] . Humility, self-awareness, cognitive malleability (able to pivot at least), and the willingness to work on your game are assets that aren't remotely discussed enough when it comes to GMing. If anyone ever wonders what vantage I'm coming from when I post on these forums its as someone who encourages GMs to remain disciplined and industrious around those four things. Its not your game. Never consider yourself a finished product. Realize your responsibility when play doesn't turn out satisfyingly and always aspire to be better (that includes developing a diverse experience in running games). EDIT - Basically the antithesis of the George Lakoff Strict Father model of GMing that I see so often; "Its your game and if you spare the rod you'll spoil the child and you'll never condition your players into 'playing appropriately'...oh and beware of games that are too player-facing because its nothing but rod-sparing and child-spoiling!" There is a spectrum of diverse GMing ethoi, for sure, but it seems like the one that I see advocated for most vociferously is the model above. I don't agree with that approach (to say the least) and I don't think its good for the hobby for it to be the standard-bearer. [/QUOTE]
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