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General Tabletop Discussion
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Realistic Consequences vs Gameplay
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<blockquote data-quote="hawkeyefan" data-source="post: 8022099" data-attributes="member: 6785785"><p>Welcome back.</p><p></p><p>The example that jumps out at me happened pretty early in the campaign. So as I mentioned, the PCs are police in a special unit that’s been assembled to deal with a specific gang, the Steel Syndicate, who has been flooding the streets of Nightmarket with a supernatural drug called Third Eye. The Steel Syndicate is actually the gang the players created and played in our first campaign. </p><p></p><p>Early on, after their third Operation (equivalent of a Score in Blades proper), I rolled for entanglements during the Fowntime phase. The result I got was that someone makes a move against a friend or ally. At this point, they hadn’t made enough progress to even be on the Syndicate’s radar, so it didn’t make sense to have someone from the Syndicate make a move on them. So instead I had an anonymous guy make a threat on one of the PC’s family. He was outside the PC’s house and said “Must be nice to have a family. A man should be careful to make sure nothing happens to them.” (Straight out of “Untouchables” if you’re familiar). Then he ran off. </p><p></p><p>So I had no idea who this guy was working for, other than it wasn’t the Syndicate. All I knew was that some other faction was already taking an interest in the unit. </p><p></p><p>So the player decided he’d have his PC spend some downtime devoted to finding this guy. The PC started questioning people and asking around and roughing people up to get them to talk. After a few downtime phases, he filled the clock that indicated he had located the guy.</p><p></p><p>In the interim, the PCs had a separate encounter that put them at odds with a gang called the Dimmer Sisters. This was an idea for an operation that the players came up with. The Dimmer Sisters are like a coven of witches that are involved in all kinds of magical crime and the like. So when it came time for the PCs to confront the mysterious guy, it made sense to have him working for the Dimmer Sisters. They nabbed him and got him to talk. So now they realize that they didn’t just have a run in with the Dimmer Sisters....the witches are actively involved in the situation. Which, given that the drug Third Eye is supernatural, dovetails very nicely.</p><p></p><p>When I introduced the guy threatening the PC’s family, I didn’t even know the Dimmer Sisters would ever come into play. </p><p></p><p>If I had had to decide that ahead of time, I would have likely picked another gang or faction, which would potentially steer things a different way. Instead, it kind of slid into something else that came along....something else the players brought to the game...and fit very nicely.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8022099, member: 6785785"] Welcome back. The example that jumps out at me happened pretty early in the campaign. So as I mentioned, the PCs are police in a special unit that’s been assembled to deal with a specific gang, the Steel Syndicate, who has been flooding the streets of Nightmarket with a supernatural drug called Third Eye. The Steel Syndicate is actually the gang the players created and played in our first campaign. Early on, after their third Operation (equivalent of a Score in Blades proper), I rolled for entanglements during the Fowntime phase. The result I got was that someone makes a move against a friend or ally. At this point, they hadn’t made enough progress to even be on the Syndicate’s radar, so it didn’t make sense to have someone from the Syndicate make a move on them. So instead I had an anonymous guy make a threat on one of the PC’s family. He was outside the PC’s house and said “Must be nice to have a family. A man should be careful to make sure nothing happens to them.” (Straight out of “Untouchables” if you’re familiar). Then he ran off. So I had no idea who this guy was working for, other than it wasn’t the Syndicate. All I knew was that some other faction was already taking an interest in the unit. So the player decided he’d have his PC spend some downtime devoted to finding this guy. The PC started questioning people and asking around and roughing people up to get them to talk. After a few downtime phases, he filled the clock that indicated he had located the guy. In the interim, the PCs had a separate encounter that put them at odds with a gang called the Dimmer Sisters. This was an idea for an operation that the players came up with. The Dimmer Sisters are like a coven of witches that are involved in all kinds of magical crime and the like. So when it came time for the PCs to confront the mysterious guy, it made sense to have him working for the Dimmer Sisters. They nabbed him and got him to talk. So now they realize that they didn’t just have a run in with the Dimmer Sisters....the witches are actively involved in the situation. Which, given that the drug Third Eye is supernatural, dovetails very nicely. When I introduced the guy threatening the PC’s family, I didn’t even know the Dimmer Sisters would ever come into play. If I had had to decide that ahead of time, I would have likely picked another gang or faction, which would potentially steer things a different way. Instead, it kind of slid into something else that came along....something else the players brought to the game...and fit very nicely. [/QUOTE]
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