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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Lanefan" data-source="post: 8022258" data-attributes="member: 29398"><p>Sorry for not getting to this one sooner...</p><p>Watching it, yes. Closest I got to playing it was several seasons of (very!) amateur broomball - similar-ish game played on the same rink but without skates.</p><p></p><p>Which is reflected - perhaps not well, but hey - in your character's increasing skill with weapons, ability to hit, and so forth.</p><p></p><p>Two issues here - maybe more, but two leap to mind:</p><p></p><p>First, if I tell you up front what its AC is then I've also told the whole table, including all the less-able combatants who otherwise wouldn't have a clue. I've given them information they shouldn't know.</p><p></p><p>Second, in the case of a more common creature - say Orcs in plate mail - if I tell you this one's AC is 2 (or 18 if you insist on counting up <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ) then tell you the next one's AC is 0 (or 20) yet the next one has no more dexterity going for it than the last one, that's an instant red flag to you-all-as-players that this one's got magic defenses on it; again info that neither characters nor players wouldn't and shouldn't know yet.</p><p></p><p>As for the mental modelling, that's subsumed in your Fighter's ability to swing for the cracks between the scales, wait for openings, and so forth which is taken into account mechanically by your increasing (to use the 3e term) BAB as you gain levels and experience. Increasing hit points kind of - badly - sorts out your increasing ability to dodge what would otherwise be fatal or near-fatal blows.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8022258, member: 29398"] Sorry for not getting to this one sooner... Watching it, yes. Closest I got to playing it was several seasons of (very!) amateur broomball - similar-ish game played on the same rink but without skates. Which is reflected - perhaps not well, but hey - in your character's increasing skill with weapons, ability to hit, and so forth. Two issues here - maybe more, but two leap to mind: First, if I tell you up front what its AC is then I've also told the whole table, including all the less-able combatants who otherwise wouldn't have a clue. I've given them information they shouldn't know. Second, in the case of a more common creature - say Orcs in plate mail - if I tell you this one's AC is 2 (or 18 if you insist on counting up :) ) then tell you the next one's AC is 0 (or 20) yet the next one has no more dexterity going for it than the last one, that's an instant red flag to you-all-as-players that this one's got magic defenses on it; again info that neither characters nor players wouldn't and shouldn't know yet. As for the mental modelling, that's subsumed in your Fighter's ability to swing for the cracks between the scales, wait for openings, and so forth which is taken into account mechanically by your increasing (to use the 3e term) BAB as you gain levels and experience. Increasing hit points kind of - badly - sorts out your increasing ability to dodge what would otherwise be fatal or near-fatal blows. [/QUOTE]
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