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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="pemerton" data-source="post: 8022695" data-attributes="member: 42582"><p>Over the past 30 years I have GMed 100s and 100s of hours of play (a rough estimate makes me think over 3000) and have played maybe a few hundered hours at most. That's a 10:1 ratio of time spent GMing.</p><p></p><p>So unless you think I'm self-hating, I don't know why you would say I have an "anti-GM bias". There are certain approaches to GMing that I don't like, but I manage to reconcile that dislike with my own GMing by not using them!</p><p></p><p>I frequently find out what is going on "only just now" but only occasinally flounder as a GM. So this claim is not true.</p><p></p><p></p><p>Not hawkeyefan, but here are a couple of examples of my own, from Classic Traveller play:</p><p></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p></p><p>I'm not [USER=16586]@Campbell[/USER] either, and as he has already posted in this thread we have some differences in our approaches to RPGing.</p><p></p><p>But the two extracts I've just posted show how I have run a mystery in the context of a game that is relatively low on setting prep and very low on "plot" prep. The two extracts are of the 1st and 4th sessions of that campaign. In the sixth session the PCs arrived at Olyx and in the seventh session they destroyed the bioweapons installation there; and although Vincenzo's yacht was rendered inoperable in the course of this the PCs were able to capture and take command of the St Christopher by way of a cunning infiltration, and then Vincenzo won it from Leila Lo in a game of chance.</p><p></p><p>Neither I nor the players know the answers to all the questions raised by the bioweapons conspiracy. I have some off-screen ideas about who else in the Marines was connected to Lt Li, but these have never come to light in play. No one knows where the funding was coming from.</p><p></p><p>So I don't think that a GM <em>has</em> to work out what really happened and why.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8022695, member: 42582"] Over the past 30 years I have GMed 100s and 100s of hours of play (a rough estimate makes me think over 3000) and have played maybe a few hundered hours at most. That's a 10:1 ratio of time spent GMing. So unless you think I'm self-hating, I don't know why you would say I have an "anti-GM bias". There are certain approaches to GMing that I don't like, but I manage to reconcile that dislike with my own GMing by not using them! I frequently find out what is going on "only just now" but only occasinally flounder as a GM. So this claim is not true. Not hawkeyefan, but here are a couple of examples of my own, from Classic Traveller play: [indent] [/indent] I'm not [USER=16586]@Campbell[/USER] either, and as he has already posted in this thread we have some differences in our approaches to RPGing. But the two extracts I've just posted show how I have run a mystery in the context of a game that is relatively low on setting prep and very low on "plot" prep. The two extracts are of the 1st and 4th sessions of that campaign. In the sixth session the PCs arrived at Olyx and in the seventh session they destroyed the bioweapons installation there; and although Vincenzo's yacht was rendered inoperable in the course of this the PCs were able to capture and take command of the St Christopher by way of a cunning infiltration, and then Vincenzo won it from Leila Lo in a game of chance. Neither I nor the players know the answers to all the questions raised by the bioweapons conspiracy. I have some off-screen ideas about who else in the Marines was connected to Lt Li, but these have never come to light in play. No one knows where the funding was coming from. So I don't think that a GM [I]has[/I] to work out what really happened and why. [/QUOTE]
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