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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Lanefan" data-source="post: 8022887" data-attributes="member: 29398"><p>This depends, of course, on the players one has at the table and how they view the roles of player and GM.</p><p></p><p>If I'm a player and a GM were to ask me for a story idea, I'd probably give her one...but at the same time I'd be wondering why she's GMing my story idea instead of her own and not playing, and why I'm playing and not GMing my idea.</p><p></p><p>In my view having some sort of story (or better yet, stories plural) in a setting is just another part of setting design, which is the purview of the GM. It's up to the players how or if they have their PCs engage with any of it or whether they dream up something on their own, but if they do neither then there won't be much of a campaign.</p><p>Yes, I think we've talked about this feather before. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So the characters were all rolled completely at random including (equivalents of) creature type, class or role, background, the whole lot? Interesting idea.</p><p></p><p>I've done individual PCs of my own in this all-random way now and then when I need something fast and don't have any bright ideas, but I'd never given any thought to having the whole table do it.</p><p></p><p>I guess the risk in a D&D-like game might be that the dice would produce a party of four Thieves and a Monk or some other "sub-optimal" combination, but it'd be interesting to see what they did with it (and-or how long it lasted!).</p><p></p><p>Here's a disconnect between us, in that I don't see those two things - playing my PC and buying into a GM-presented story - as having any connection at all.</p><p></p><p>I can play my PC just as well whether I'm playing through the GM's story, or someone else's story, or my own story, or no real story at all (i.e. pure sandbox). The only limitation - and it's common across all these types of play - is whether the GM gives the freedom (and allows the time!) for me to play my PC as I want to, to develop its personality and quirks and friendships and rivalries and romances and to role-play all these out with the other players (who are, I hope, doing the same thing with their PCs) and with the GM via the NPCs in the setting.</p><p></p><p>If the GM doesn't give me that freedom, e.g. by banning PC-PC romances or by banning certain alignments/ethos/personality types or by banning various potential PC actions, then the game will be much less satisfactory for me no matter whose story is being told or followed.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8022887, member: 29398"] This depends, of course, on the players one has at the table and how they view the roles of player and GM. If I'm a player and a GM were to ask me for a story idea, I'd probably give her one...but at the same time I'd be wondering why she's GMing my story idea instead of her own and not playing, and why I'm playing and not GMing my idea. In my view having some sort of story (or better yet, stories plural) in a setting is just another part of setting design, which is the purview of the GM. It's up to the players how or if they have their PCs engage with any of it or whether they dream up something on their own, but if they do neither then there won't be much of a campaign. Yes, I think we've talked about this feather before. :) So the characters were all rolled completely at random including (equivalents of) creature type, class or role, background, the whole lot? Interesting idea. I've done individual PCs of my own in this all-random way now and then when I need something fast and don't have any bright ideas, but I'd never given any thought to having the whole table do it. I guess the risk in a D&D-like game might be that the dice would produce a party of four Thieves and a Monk or some other "sub-optimal" combination, but it'd be interesting to see what they did with it (and-or how long it lasted!). Here's a disconnect between us, in that I don't see those two things - playing my PC and buying into a GM-presented story - as having any connection at all. I can play my PC just as well whether I'm playing through the GM's story, or someone else's story, or my own story, or no real story at all (i.e. pure sandbox). The only limitation - and it's common across all these types of play - is whether the GM gives the freedom (and allows the time!) for me to play my PC as I want to, to develop its personality and quirks and friendships and rivalries and romances and to role-play all these out with the other players (who are, I hope, doing the same thing with their PCs) and with the GM via the NPCs in the setting. If the GM doesn't give me that freedom, e.g. by banning PC-PC romances or by banning certain alignments/ethos/personality types or by banning various potential PC actions, then the game will be much less satisfactory for me no matter whose story is being told or followed. [/QUOTE]
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