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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="hawkeyefan" data-source="post: 8023018" data-attributes="member: 6785785"><p>This is what I was getting at, yes. I would agree that GM force is a possibility no matter what system or GM style is in place. But some systems/styles actively work to discourage it. </p><p></p><p></p><p></p><p>That may be. As I replied to [USER=7016699]@prabe[/USER] above, the possibility is always there. But I do think that with some systems, a GM exercising force starts to move into bad faith, and in other systems it does not. </p><p></p><p>For instance, take some of the discussion from earlier in the thread. Some games allow the GM the ability to decide that a declared action for a PC is impossible to achieve. In such systems, it’s accepted that this is within the GM’s authority. Contrast that to systems that follow the principle of “say yes or roll the dice”, where a GM deciding a declared action is not possible violates that principle. </p><p></p><p>Force can always happen. And I would imagine there are many GMs out there for whom it is the only way they understand how to play, and that they try to use it regardless of system or play expectations. However, I don’t think that means that some games aren’t more prone to allow GM force, or don’t do as much to actively discourage it as other games do.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8023018, member: 6785785"] This is what I was getting at, yes. I would agree that GM force is a possibility no matter what system or GM style is in place. But some systems/styles actively work to discourage it. That may be. As I replied to [USER=7016699]@prabe[/USER] above, the possibility is always there. But I do think that with some systems, a GM exercising force starts to move into bad faith, and in other systems it does not. For instance, take some of the discussion from earlier in the thread. Some games allow the GM the ability to decide that a declared action for a PC is impossible to achieve. In such systems, it’s accepted that this is within the GM’s authority. Contrast that to systems that follow the principle of “say yes or roll the dice”, where a GM deciding a declared action is not possible violates that principle. Force can always happen. And I would imagine there are many GMs out there for whom it is the only way they understand how to play, and that they try to use it regardless of system or play expectations. However, I don’t think that means that some games aren’t more prone to allow GM force, or don’t do as much to actively discourage it as other games do. [/QUOTE]
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