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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="FrogReaver" data-source="post: 8023687" data-attributes="member: 6795602"><p>It seems to me that there is a great deal of disagreement around what should be labeled an impossible task in RPG terms.</p><p></p><p>I think to get to the heart of this situation we need to have two terms. 1. Established in the shared fiction. 2. Established in the DM's fiction. Anything in either of these categories can rightfully be called Established in the fiction (based on what those words naturally mean).</p><p></p><p>I would argue that the DM having things established in the his fiction that have yet to be introduced into the shared fiction is beneficial to play - or at least a certain kind of play. Maybe the discussion should shift to also discuss how that benefits play? I think this discussion will feedback into the impossible task discussion. That is, if it's okay to have established fiction that hasn't yet been shared then some tasks are going to be impossible which the players may think are possible based on the currently shared fiction. The downside to this style is it can feel like a bad puzzle. Let's discuss the upsides for a moment.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8023687, member: 6795602"] It seems to me that there is a great deal of disagreement around what should be labeled an impossible task in RPG terms. I think to get to the heart of this situation we need to have two terms. 1. Established in the shared fiction. 2. Established in the DM's fiction. Anything in either of these categories can rightfully be called Established in the fiction (based on what those words naturally mean). I would argue that the DM having things established in the his fiction that have yet to be introduced into the shared fiction is beneficial to play - or at least a certain kind of play. Maybe the discussion should shift to also discuss how that benefits play? I think this discussion will feedback into the impossible task discussion. That is, if it's okay to have established fiction that hasn't yet been shared then some tasks are going to be impossible which the players may think are possible based on the currently shared fiction. The downside to this style is it can feel like a bad puzzle. Let's discuss the upsides for a moment. [/QUOTE]
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