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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="prabe" data-source="post: 8023698" data-attributes="member: 7016699"><p>I'll answer this, and I'll try to address the problems [USER=42582]@pemerton[/USER] is having, as well.</p><p></p><p>In my instance, it's specifically about the PCs being the ones whose decisions shape the direction of the story. So in my Saturday campaign, while The Apostate, The Keeper of Secrets, and The Gleaming Dame all have interests in the party's actions, and the party can additionally turn for help to Barnett or the Cracked Shields or maybe the Primal Atoll, the decisions that drive and shape the story come from Mo, Joybell, Taman, Thneed, Orryk, and Fiona. I phrase it the way I do to remind myself of that--it's awfully easy for me to lapse and take possession of the story through any of those NPCs or groups, and that would be (by my lights) bad GMing. I won't argue with any reasonably similar meaning, though I think [USER=42582]@pemerton[/USER] is missing at least some of my inner context with "the PCs are at the center of the action." (Not that anyone outside my head needs to understand my inner context, of course.) While I don't run pre-plotted campaigns (I rarely prep more than a session in advance) I still have and have had issues with letting go of setting elements.</p></blockquote><p></p>
[QUOTE="prabe, post: 8023698, member: 7016699"] I'll answer this, and I'll try to address the problems [USER=42582]@pemerton[/USER] is having, as well. In my instance, it's specifically about the PCs being the ones whose decisions shape the direction of the story. So in my Saturday campaign, while The Apostate, The Keeper of Secrets, and The Gleaming Dame all have interests in the party's actions, and the party can additionally turn for help to Barnett or the Cracked Shields or maybe the Primal Atoll, the decisions that drive and shape the story come from Mo, Joybell, Taman, Thneed, Orryk, and Fiona. I phrase it the way I do to remind myself of that--it's awfully easy for me to lapse and take possession of the story through any of those NPCs or groups, and that would be (by my lights) bad GMing. I won't argue with any reasonably similar meaning, though I think [USER=42582]@pemerton[/USER] is missing at least some of my inner context with "the PCs are at the center of the action." (Not that anyone outside my head needs to understand my inner context, of course.) While I don't run pre-plotted campaigns (I rarely prep more than a session in advance) I still have and have had issues with letting go of setting elements. [/QUOTE]
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