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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Ovinomancer" data-source="post: 8023736" data-attributes="member: 16814"><p>Force is just a tool in the box. Some games live by it, some avoid it. It's pretty neutral by itself. However, it's a tool that's easily abused, and, in the worst cases, is the tool than enables very dysfunctional gameplay (like hard railroads). The post I responded to wasn't about bad gaming or a criticism of a playstyle, but instead being very clear that the tool being used in that situation was Force, specifically how it was Force where a pit trap usually isn't.</p><p></p><p>D&D uses Force, so I can see how you'd think it's a criticism of D&D, or your playstyle, or whatever. It's not. I'm prepping a 5e game for tonight right now, one we haven't played in a few months due to life and the current crazy (I got sick, other people had to take care of ill parents, I game with some police officers who haven't had much free time lately, you know, life). I'm going heavy on Force, at least at the start, because I need to re-establish the current conflicts as they were left and that setting and themes of the game, again. So, I don't have a problem with Force. If anything, my plans for kicking things back off could be considered a railroad -- at least to start. After that, after I've re-established the fictional situation again, then I'll relax back into the much more PC directed play I prefer, but, as it's D&D, Force is always in my toolbox.</p><p></p><p>On the other hand, if one of my players has to bail due to being on call, then I have Blades in the Dark standing by. We haven't played that in longer, but it kicks off with less.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8023736, member: 16814"] Force is just a tool in the box. Some games live by it, some avoid it. It's pretty neutral by itself. However, it's a tool that's easily abused, and, in the worst cases, is the tool than enables very dysfunctional gameplay (like hard railroads). The post I responded to wasn't about bad gaming or a criticism of a playstyle, but instead being very clear that the tool being used in that situation was Force, specifically how it was Force where a pit trap usually isn't. D&D uses Force, so I can see how you'd think it's a criticism of D&D, or your playstyle, or whatever. It's not. I'm prepping a 5e game for tonight right now, one we haven't played in a few months due to life and the current crazy (I got sick, other people had to take care of ill parents, I game with some police officers who haven't had much free time lately, you know, life). I'm going heavy on Force, at least at the start, because I need to re-establish the current conflicts as they were left and that setting and themes of the game, again. So, I don't have a problem with Force. If anything, my plans for kicking things back off could be considered a railroad -- at least to start. After that, after I've re-established the fictional situation again, then I'll relax back into the much more PC directed play I prefer, but, as it's D&D, Force is always in my toolbox. On the other hand, if one of my players has to bail due to being on call, then I have Blades in the Dark standing by. We haven't played that in longer, but it kicks off with less. [/QUOTE]
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