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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Hriston" data-source="post: 8023990" data-attributes="member: 6787503"><p>I try to be explicit about the stakes of a check because I feel it puts tension on the die roll. In a case like this, I suppose the "meta" intrusion you speak of can come in the form of a feeling that the fiction exists in a quantum state, that the result of the check is causing one thing or the other to happen in the fiction. So, in my example, it would be the idea that the player is trying to find out the right answer and that the result of the check determines what the answer is, revealing thereby that until the check, there was no "right" answer. The cognitive hurdle for me in laying this type of concern aside was the realization that the check is how we find out what happened. So the druid's failure isn't in the moment of recall. He remembers the "right" answer either way in that he perfectly remembers what his observations revealed to him. Neither was his failure in the moment of observation. What his observations about the toads told him was correct either way. The druid's failure was actually in making the decision to track the toads so late in the day without the full party, since it was revealed by the check that he should have known better, even though the player was blameless because he didn't have the relevant information until he had made the declaration to find out.</p></blockquote><p></p>
[QUOTE="Hriston, post: 8023990, member: 6787503"] I try to be explicit about the stakes of a check because I feel it puts tension on the die roll. In a case like this, I suppose the "meta" intrusion you speak of can come in the form of a feeling that the fiction exists in a quantum state, that the result of the check is causing one thing or the other to happen in the fiction. So, in my example, it would be the idea that the player is trying to find out the right answer and that the result of the check determines what the answer is, revealing thereby that until the check, there was no "right" answer. The cognitive hurdle for me in laying this type of concern aside was the realization that the check is how we find out what happened. So the druid's failure isn't in the moment of recall. He remembers the "right" answer either way in that he perfectly remembers what his observations revealed to him. Neither was his failure in the moment of observation. What his observations about the toads told him was correct either way. The druid's failure was actually in making the decision to track the toads so late in the day without the full party, since it was revealed by the check that he should have known better, even though the player was blameless because he didn't have the relevant information until he had made the declaration to find out. [/QUOTE]
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