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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Lanefan" data-source="post: 8025029" data-attributes="member: 29398"><p>The GM sets the scene - which includes the box and its contents (if any) - ahead of time. Think of the box and its contents (if any) as analagous to a stage prop, with the only difference being that the scene-setter has no way of knowing in advance how or even if this prop will be interacted with by the actors (players, through their PCs).</p><p></p><p>A stage prop is either put on stage before the scene begins, or is put into an actor's hand to be carried on to the stage as part of the role being played.</p><p></p><p>Sorry, said character when I meant player; but keep in mind I'm trying to look at this as far as possible from an in-fiction viewpoint: how does the <strong>character</strong> see it. </p><p></p><p>Why? Because that's how the game world IMO should be viewed: through the eyes of the character.</p><p></p><p>Yes, stuff has to be done at the table in order for this to happen, but that stuff IMO should revolve around getting the player's imagination of the setting and scene and the character's perception of it into as close to complete agreement as possible.</p><p></p><p>The role of the GM is to narrate what happens in terms of what the PCs perceive. If the box can easily be opened the GM narrates what's inside based on what she already knows is (or isn't) there. If the box can't easily be opened there's a check to see if the PC can open it; on success (or on the box being broken, possibly) the GM narrates what's inside, and on failure the GM narrates that the box remains closed (or, perhaps, has been broken).</p><p></p><p>And all the while the GM knows where the Crown of Revel is. Maybe it is in the box being opened; in which case it's paydirt for the PC. And maybe it isn't.</p><p></p><p>As you say, it's not mysterious. The GM controls all aspects of the setting, including the props - and their locations. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8025029, member: 29398"] The GM sets the scene - which includes the box and its contents (if any) - ahead of time. Think of the box and its contents (if any) as analagous to a stage prop, with the only difference being that the scene-setter has no way of knowing in advance how or even if this prop will be interacted with by the actors (players, through their PCs). A stage prop is either put on stage before the scene begins, or is put into an actor's hand to be carried on to the stage as part of the role being played. Sorry, said character when I meant player; but keep in mind I'm trying to look at this as far as possible from an in-fiction viewpoint: how does the [B]character[/B] see it. Why? Because that's how the game world IMO should be viewed: through the eyes of the character. Yes, stuff has to be done at the table in order for this to happen, but that stuff IMO should revolve around getting the player's imagination of the setting and scene and the character's perception of it into as close to complete agreement as possible. The role of the GM is to narrate what happens in terms of what the PCs perceive. If the box can easily be opened the GM narrates what's inside based on what she already knows is (or isn't) there. If the box can't easily be opened there's a check to see if the PC can open it; on success (or on the box being broken, possibly) the GM narrates what's inside, and on failure the GM narrates that the box remains closed (or, perhaps, has been broken). And all the while the GM knows where the Crown of Revel is. Maybe it is in the box being opened; in which case it's paydirt for the PC. And maybe it isn't. As you say, it's not mysterious. The GM controls all aspects of the setting, including the props - and their locations. :) [/QUOTE]
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