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Realistic Consequences vs Gameplay
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<blockquote data-quote="prabe" data-source="post: 8025726" data-attributes="member: 7016699"><p>[USER=16586]@Campbell[/USER] I agree it is almost certainly not a game for me. As with BitD, my first reaction was to figure out how I could get a character killed quickly, which is probably about rejecting one or more premise (setting or something in the mechanics). I know myself well enough not to play the game when I get those kinds of messages from the depths.</p><p></p><p>I'm less disappointed about AW than about BitD. I really, really wanted--and kinda expected--to like BitD; I had no such expectations of AW, but I was curious. I suspect it's connected to some contrariness at my core: I really want to immerse in the character and engage with the setting and the story, and the harder a TRPG works to <strong>make</strong> me do those things, the harder I resist.</p><p></p><p>While I don't disagree that TRPGs have real differences, I also believe they have real similarities. They might have different priorities, but overall I think they have similar goals. I don't think that means the games are boring.</p><p></p><p>I really don't know where my approach to GMing comes from, other than trying to run games I'd kill to be a player in. That's not super-helpful, because I don't really know how, when, or where I developed my preferences as a player, either, because--as you point out--it's really not the way most of the games I would have played or read as a newer gamer would have played.</p></blockquote><p></p>
[QUOTE="prabe, post: 8025726, member: 7016699"] [USER=16586]@Campbell[/USER] I agree it is almost certainly not a game for me. As with BitD, my first reaction was to figure out how I could get a character killed quickly, which is probably about rejecting one or more premise (setting or something in the mechanics). I know myself well enough not to play the game when I get those kinds of messages from the depths. I'm less disappointed about AW than about BitD. I really, really wanted--and kinda expected--to like BitD; I had no such expectations of AW, but I was curious. I suspect it's connected to some contrariness at my core: I really want to immerse in the character and engage with the setting and the story, and the harder a TRPG works to [B]make[/B] me do those things, the harder I resist. While I don't disagree that TRPGs have real differences, I also believe they have real similarities. They might have different priorities, but overall I think they have similar goals. I don't think that means the games are boring. I really don't know where my approach to GMing comes from, other than trying to run games I'd kill to be a player in. That's not super-helpful, because I don't really know how, when, or where I developed my preferences as a player, either, because--as you point out--it's really not the way most of the games I would have played or read as a newer gamer would have played. [/QUOTE]
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