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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Lanefan" data-source="post: 8035308" data-attributes="member: 29398"><p>Been meaning to get back to this for a while...sorry about the delay.</p><p>I'm able to understand that there's different ways of playing different types of games. That said, there's a very real chance I define RPG differently than you do.</p><p></p><p>Even if the actors are writing their own lines (or improvising)?</p><p></p><p>Fundamental disagreement here: determining the heretofore unknown contents of a box is not an agency players get to have in an RPG unless a player's PC put the contents in there in the first place.</p><p></p><p>A game that gives players that agency has moved away from what I see as an RPG (in which one Plays a Role, that being of your PC) and into shared worldbuilding, which is something very different: a player is no longer simply playing the role of a character in a setting but is also given the responsibility of determining elements of and within that setting, which any player worth his-her salt will very quickly take blatant advantage of.</p><p></p><p>There's a reason a GM's role includes referee.</p><p></p><p>Comprehend? Yes. Accept as being valid? Not so much.</p><p></p><p>Again, difference between comprehension (I've driven numerous times in the UK) and acceptance. I mean, when in Rome do as the Romans do and all that, but from a Canadian standpoint I reserve the right to say it's nuts even as I do it; and don't blame the British at all if they say the same in reverse while over here.</p><p></p><p>I'm dubious about accepting that as a valid way to roleplay, in that there's no internal setting consistency, no continuity, and therefore nothing to base any long-term in-character thoughts and-or memories on.</p><p></p><p>On reaching a new valley: <em>I look in the valley for the village of Terynia</em>. Action resolution succeeds and suddenly there's a village there; but for some reason we were never told about it before the trip even though in theory it's been there all along; and had we known or even been able to speculate about its existence sooner we might very well have done things differently.</p><p></p><p>Also as a system it's broken as hell the minute the players don't severely self-restrain, which IMO they shouldn't have to do.</p><p></p><p>They're not all quite synonymous.</p><p></p><p>The last two are, but the first - agency over the shared fiction - is not. As a player I have agency over the shared fiction inasmuch as my PC is part of the shared fiction and I as its player get to decide what that character does and in many cases how it does so. But I don't have authorship or agency over the setting or its elements, and nor should I.</p><p></p><p>Shared fiction = setting + PC actions/words + NPC actions/words. The GM controls the first and third of these; the players collectively the second.</p><p></p><p>Story = shared fiction + time [+ story, every time this equation is run after the first time]</p><p></p><p>Well, yes you are, in that oftentimes a great deal of what you post screams your preferences out for all to hear. I merely try to counter this by doing the same, only perhaps making it a bit more obvious that I'm so doing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8035308, member: 29398"] Been meaning to get back to this for a while...sorry about the delay. I'm able to understand that there's different ways of playing different types of games. That said, there's a very real chance I define RPG differently than you do. Even if the actors are writing their own lines (or improvising)? Fundamental disagreement here: determining the heretofore unknown contents of a box is not an agency players get to have in an RPG unless a player's PC put the contents in there in the first place. A game that gives players that agency has moved away from what I see as an RPG (in which one Plays a Role, that being of your PC) and into shared worldbuilding, which is something very different: a player is no longer simply playing the role of a character in a setting but is also given the responsibility of determining elements of and within that setting, which any player worth his-her salt will very quickly take blatant advantage of. There's a reason a GM's role includes referee. Comprehend? Yes. Accept as being valid? Not so much. Again, difference between comprehension (I've driven numerous times in the UK) and acceptance. I mean, when in Rome do as the Romans do and all that, but from a Canadian standpoint I reserve the right to say it's nuts even as I do it; and don't blame the British at all if they say the same in reverse while over here. I'm dubious about accepting that as a valid way to roleplay, in that there's no internal setting consistency, no continuity, and therefore nothing to base any long-term in-character thoughts and-or memories on. On reaching a new valley: [I]I look in the valley for the village of Terynia[/I]. Action resolution succeeds and suddenly there's a village there; but for some reason we were never told about it before the trip even though in theory it's been there all along; and had we known or even been able to speculate about its existence sooner we might very well have done things differently. Also as a system it's broken as hell the minute the players don't severely self-restrain, which IMO they shouldn't have to do. They're not all quite synonymous. The last two are, but the first - agency over the shared fiction - is not. As a player I have agency over the shared fiction inasmuch as my PC is part of the shared fiction and I as its player get to decide what that character does and in many cases how it does so. But I don't have authorship or agency over the setting or its elements, and nor should I. Shared fiction = setting + PC actions/words + NPC actions/words. The GM controls the first and third of these; the players collectively the second. Story = shared fiction + time [+ story, every time this equation is run after the first time] Well, yes you are, in that oftentimes a great deal of what you post screams your preferences out for all to hear. I merely try to counter this by doing the same, only perhaps making it a bit more obvious that I'm so doing. :) [/QUOTE]
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