Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 8035326" data-attributes="member: 29398"><p>In fact in both systems those two action declarations are very different from each other.</p><p></p><p>"I look in the box" and "I stab the orc" are the same, in that each identifies an attempted interaction with an already-known piece of the fiction: the box and the orc are each already present.</p><p></p><p>However, "I look in the box for the Crown of Revel" tries to bring in another element, that being the Crown, the presence or absence of which remains yet unknown to the players. In my view, saying the words "for the Crown of Revel" does nothing but add flavour; and while adding flavour is always cool in and of itself it has no other relevance.</p><p></p><p>Put another way, the only mechanically relevant bit of that declaration is "I look in the box", because the box is all that the PC/player knows to be there. On this declaration, then, the GM resolves the action by saying yes if there's no obstacle to opening the box (and then almost certainly narrates what's inside) or rolls the dice if there's some obstacle to opening the box e.g. it's locked or it's not immediately clear just how the box opens.</p><p></p><p>As everyone seems to agree that part of the GM's job is to set obstacles and challenges (right? We're all agreed on this?), if the GM has no way of knowing where the Crown is ultimately going to be found how can she lay down any obstacles to finding it? How can she set traps, locks, guards, and other assorted challenges if she doesn't know where to put them? How can she set red herrings and misdirections when for all she knows she might in the process unknowingly be steering the PCs right to it?</p><p></p><p>This is what I mean when I say giving players control of setting elements strongly fights against - or even outright prevents - setting consistency.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8035326, member: 29398"] In fact in both systems those two action declarations are very different from each other. "I look in the box" and "I stab the orc" are the same, in that each identifies an attempted interaction with an already-known piece of the fiction: the box and the orc are each already present. However, "I look in the box for the Crown of Revel" tries to bring in another element, that being the Crown, the presence or absence of which remains yet unknown to the players. In my view, saying the words "for the Crown of Revel" does nothing but add flavour; and while adding flavour is always cool in and of itself it has no other relevance. Put another way, the only mechanically relevant bit of that declaration is "I look in the box", because the box is all that the PC/player knows to be there. On this declaration, then, the GM resolves the action by saying yes if there's no obstacle to opening the box (and then almost certainly narrates what's inside) or rolls the dice if there's some obstacle to opening the box e.g. it's locked or it's not immediately clear just how the box opens. As everyone seems to agree that part of the GM's job is to set obstacles and challenges (right? We're all agreed on this?), if the GM has no way of knowing where the Crown is ultimately going to be found how can she lay down any obstacles to finding it? How can she set traps, locks, guards, and other assorted challenges if she doesn't know where to put them? How can she set red herrings and misdirections when for all she knows she might in the process unknowingly be steering the PCs right to it? This is what I mean when I say giving players control of setting elements strongly fights against - or even outright prevents - setting consistency. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
Top