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<blockquote data-quote="Dan Stack" data-source="post: 806447" data-attributes="member: 3143"><p>I've been giving some thought to a Call of Cthulhu/Delta Green style campaign but I find myself liking the d20 Modern Rules a little bit better than the Call of Cthulhu rules (for example, the way combat is handled, the feats available, etc.) However, I think the d20 Modern Rules are, as written, a little too heroic. What I want is the characters to always be nervous about getting in a firefight, to know that any bullet can kill them. Here's some of the rules changes I'm thinking of, opinions are of course welcome...</p><p></p><ul> <li data-xf-list-type="ul">Change the massive damage threshold to 10 (like in Call of Cthulhu d20), as discussed in the Reality Level Boxed Text on p. 196 of the d20 Modern rules. However, I will still allow standard ability score generation (probably 4d6 method). High constitution characters are still at an advantage since they will have good fortitude saves. Similarly, this can be increased by means of feats, though the characters will have less feats (as indicated below).</li> <li data-xf-list-type="ul">Use the six basic classes but have all characters be Ordinaries - no bonus feats at even levels, no talent trees at odd levels. Also, no action points. Given that this change will remove advanced classes from the game, extend the classes to 20th level (by simple extrapolation), to allow for a cloistered scientist type character.</li> <li data-xf-list-type="ul">Given everything that is stacked up against the players, still give full hit points at first level.</li> <li data-xf-list-type="ul">Keep the starting occupations.</li> <li data-xf-list-type="ul">Add Sanity and Magic from Call of Cthulhu d20.</li> </ul><p></p><p>In so doing, I believe I will be creating characters roughly equivalent to those in the d20 Call of Cthulhu rules - perhaps they'll be a touch better, with the possibility of 9 (as opposed to 8) skill points per level, getting the simple weapon proficiency feat 1st level, and possibly one more feat from the starting occuptation, but overall I think a character generated in this method would be suitable for a Delta Green style game.</p><p></p><p>Thoughts/other suggestions?</p></blockquote><p></p>
[QUOTE="Dan Stack, post: 806447, member: 3143"] I've been giving some thought to a Call of Cthulhu/Delta Green style campaign but I find myself liking the d20 Modern Rules a little bit better than the Call of Cthulhu rules (for example, the way combat is handled, the feats available, etc.) However, I think the d20 Modern Rules are, as written, a little too heroic. What I want is the characters to always be nervous about getting in a firefight, to know that any bullet can kill them. Here's some of the rules changes I'm thinking of, opinions are of course welcome... [list] [*]Change the massive damage threshold to 10 (like in Call of Cthulhu d20), as discussed in the Reality Level Boxed Text on p. 196 of the d20 Modern rules. However, I will still allow standard ability score generation (probably 4d6 method). High constitution characters are still at an advantage since they will have good fortitude saves. Similarly, this can be increased by means of feats, though the characters will have less feats (as indicated below). [*]Use the six basic classes but have all characters be Ordinaries - no bonus feats at even levels, no talent trees at odd levels. Also, no action points. Given that this change will remove advanced classes from the game, extend the classes to 20th level (by simple extrapolation), to allow for a cloistered scientist type character. [*]Given everything that is stacked up against the players, still give full hit points at first level. [*]Keep the starting occupations. [*]Add Sanity and Magic from Call of Cthulhu d20. [/list] In so doing, I believe I will be creating characters roughly equivalent to those in the d20 Call of Cthulhu rules - perhaps they'll be a touch better, with the possibility of 9 (as opposed to 8) skill points per level, getting the simple weapon proficiency feat 1st level, and possibly one more feat from the starting occuptation, but overall I think a character generated in this method would be suitable for a Delta Green style game. Thoughts/other suggestions? [/QUOTE]
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