Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Realistic d20 Modern
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dan Stack" data-source="post: 807020" data-attributes="member: 3143"><p>Thomas -</p><p></p><p>Thanks for the link - I'll have to give it some thought, but it sounds about what I'm looking for. I can definitely see characters diving for cover when a firearm is drawn. </p><p></p><p>What I'm mulling over is what I like about the Chaosium and d20 systems to decide which to use for a Delta Green style game. Though some people have advocated a straight d20 Modern system for a Delta Green game, that seems a little too high-action for me. In Delta Green, characters are very mortal, they just tend to work for government agencies.</p><p></p><p>What I like about Chaosium is the fairly strightforward rules engine and characters having low hit points. However, sometimes it seems to be a little too loose - for example how to adjudicate various modifiers to difficulty and be consistent about it.</p><p></p><p>While I like d20 Modern, I think the heroic classes are a little too feat-heavy for such a game. Hence my leaning towards Ordinary characters. Though I like the massive damage threshold rule, I do worry the impact of high level characters in such a setting.</p><p></p><p>The Grim-n-Gritty system does sound about right - it gives characters a decent number of starting hit points but they get better a lot slower under those rules. That I like. A character's defense bonus definitely factors into the ability to dodge, but typically not as much as a baddies improved abilities to hit. I suspect that would make characters seek cover and various other defensive options, something I like. Any details from your own experience with these rules?</p><p></p><p>One random thought that occurs to me is it might wind up being worthwhile to reconsider making the characters Ordinaries if I change the hit point system to the one you pointed out. It seems that the characters will be made rather mortal by such a system and might need the extra feat edge. Something I'll have to think about...</p></blockquote><p></p>
[QUOTE="Dan Stack, post: 807020, member: 3143"] Thomas - Thanks for the link - I'll have to give it some thought, but it sounds about what I'm looking for. I can definitely see characters diving for cover when a firearm is drawn. What I'm mulling over is what I like about the Chaosium and d20 systems to decide which to use for a Delta Green style game. Though some people have advocated a straight d20 Modern system for a Delta Green game, that seems a little too high-action for me. In Delta Green, characters are very mortal, they just tend to work for government agencies. What I like about Chaosium is the fairly strightforward rules engine and characters having low hit points. However, sometimes it seems to be a little too loose - for example how to adjudicate various modifiers to difficulty and be consistent about it. While I like d20 Modern, I think the heroic classes are a little too feat-heavy for such a game. Hence my leaning towards Ordinary characters. Though I like the massive damage threshold rule, I do worry the impact of high level characters in such a setting. The Grim-n-Gritty system does sound about right - it gives characters a decent number of starting hit points but they get better a lot slower under those rules. That I like. A character's defense bonus definitely factors into the ability to dodge, but typically not as much as a baddies improved abilities to hit. I suspect that would make characters seek cover and various other defensive options, something I like. Any details from your own experience with these rules? One random thought that occurs to me is it might wind up being worthwhile to reconsider making the characters Ordinaries if I change the hit point system to the one you pointed out. It seems that the characters will be made rather mortal by such a system and might need the extra feat edge. Something I'll have to think about... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Realistic d20 Modern
Top