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<blockquote data-quote="Saeviomagy" data-source="post: 823829" data-attributes="member: 5890"><p>Dan Stack - I'd suggest NOT stripping back feats and talents from the character classes.</p><p></p><p>The abilities gained from talents and feats are relatively low-key. Perhaps you could ban certain feats or talents, but I think removing them entirely is a bit much. Personally I like to see SOME mechanical development for my characters.</p><p></p><p>Removing the advanced classes is fine. They're really just flavour anyway, and a couple are a bit too flashy.</p><p></p><p>Personally I hate the sanity system from CoC. But I suppose if you like it, you can keep it.</p><p></p><p>As to making firefights more deadly? The damage threshold thing is a good one. I'd also suggest some sort of penalty for a successful save against massive damage - temporary stunning or nausea, application of negative levels (ie a cumulative -1 to all saves, attacks and skill checks) or something similar. Otherwise it's just too easy to get a fort save which makes you all-but unkillable, and you're back into wading into firefights without a thought again.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 823829, member: 5890"] Dan Stack - I'd suggest NOT stripping back feats and talents from the character classes. The abilities gained from talents and feats are relatively low-key. Perhaps you could ban certain feats or talents, but I think removing them entirely is a bit much. Personally I like to see SOME mechanical development for my characters. Removing the advanced classes is fine. They're really just flavour anyway, and a couple are a bit too flashy. Personally I hate the sanity system from CoC. But I suppose if you like it, you can keep it. As to making firefights more deadly? The damage threshold thing is a good one. I'd also suggest some sort of penalty for a successful save against massive damage - temporary stunning or nausea, application of negative levels (ie a cumulative -1 to all saves, attacks and skill checks) or something similar. Otherwise it's just too easy to get a fort save which makes you all-but unkillable, and you're back into wading into firefights without a thought again. [/QUOTE]
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