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<blockquote data-quote="the Jester" data-source="post: 350692" data-attributes="member: 1210"><p>This thread is great!</p><p></p><p>I'd also like to add that weather kinda falls into the same basket here- for example, deserts shouldn't be next to the sea without a good reason; winds affect trade routes; etc. And the comment someone made about cultures being good or evil- I agree with that one too.</p><p></p><p>However, I'd also say that the more active the gods (read that forces of good and evil) are, the more likely the world is to have good and/or evil cultures. F'rinstance, Greyhawk has the Empire of Iuz, ruled over by an evil demigod. Good reason to have an evil culture there. </p><p></p><p>Looking to literature, the chronicles of Thomas Covenant has a bunch of examples of cultures that are (imho) unbelievably good or evil. There aren't any evil guys in the Land's main culture, all the evil serves Lord Foul. And it makes a good story- very archetypical, with everything in the whole Land being pretty darn epic-level (again, imho), but it wouldn't make for a very believable campaign world. YMMV.</p><p></p><p>I like lots of moral ambiguity, though. </p><p></p><p>I like fantastic geography that has internal self-consistency; that's all you really need for a believable geography. If all the rivers flow uphill, then what about avalanches, mudslides, etc? Can you pour out a barrel of oil on a downward slope and have it flow downhill or is it just water that flows uphill? If so, why? And so forth.</p><p></p><p>Just a few thoughts...</p></blockquote><p></p>
[QUOTE="the Jester, post: 350692, member: 1210"] This thread is great! I'd also like to add that weather kinda falls into the same basket here- for example, deserts shouldn't be next to the sea without a good reason; winds affect trade routes; etc. And the comment someone made about cultures being good or evil- I agree with that one too. However, I'd also say that the more active the gods (read that forces of good and evil) are, the more likely the world is to have good and/or evil cultures. F'rinstance, Greyhawk has the Empire of Iuz, ruled over by an evil demigod. Good reason to have an evil culture there. Looking to literature, the chronicles of Thomas Covenant has a bunch of examples of cultures that are (imho) unbelievably good or evil. There aren't any evil guys in the Land's main culture, all the evil serves Lord Foul. And it makes a good story- very archetypical, with everything in the whole Land being pretty darn epic-level (again, imho), but it wouldn't make for a very believable campaign world. YMMV. I like lots of moral ambiguity, though. I like fantastic geography that has internal self-consistency; that's all you really need for a believable geography. If all the rivers flow uphill, then what about avalanches, mudslides, etc? Can you pour out a barrel of oil on a downward slope and have it flow downhill or is it just water that flows uphill? If so, why? And so forth. Just a few thoughts... [/QUOTE]
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