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<blockquote data-quote="Katerek" data-source="post: 351730" data-attributes="member: 5193"><p>Harn is dumb. (JUST joking)</p><p></p><p>When designing world stuff I follw the rules of dungeoncraft.</p><p></p><p>My favorite is "Never force yourself to create more than you must."</p><p></p><p>I try to do my maps with a certain plate tectonic logic to them, but I have found that time and again it never gets noitced by my players cause quite frankly they could care less. I throw some things in just for my entertainment, but by and large if it doesn't effect the overall storyline of the moment then I never mention it to my players and they seem fine and dandy with that.</p><p></p><p>As a general rule, water flows down hill. Ocean currents and prevailing wind patterns flow clockwise north of the equater and vice versa south of the equator. Again neat stuff, but my PC's typically don't fly kites so it hasn't really ever come into play.</p><p></p><p>Weather and geological patterns are all swell and good, but I have found that when necessary, I can make it rain and the players don't question that. They really don't care how mountains are made, just what is in the mountains.</p><p></p><p>One really good resource that is about is detailed as you ever really need to get is the World Builders Guidebook. I use it to great success. Anyone wanting world design tips that make some logical sense, it is an invaluable desing aid. It is currently out of print, but occasionally you can find it in the Second Edition bargain bin at most game shops.</p></blockquote><p></p>
[QUOTE="Katerek, post: 351730, member: 5193"] Harn is dumb. (JUST joking) When designing world stuff I follw the rules of dungeoncraft. My favorite is "Never force yourself to create more than you must." I try to do my maps with a certain plate tectonic logic to them, but I have found that time and again it never gets noitced by my players cause quite frankly they could care less. I throw some things in just for my entertainment, but by and large if it doesn't effect the overall storyline of the moment then I never mention it to my players and they seem fine and dandy with that. As a general rule, water flows down hill. Ocean currents and prevailing wind patterns flow clockwise north of the equater and vice versa south of the equator. Again neat stuff, but my PC's typically don't fly kites so it hasn't really ever come into play. Weather and geological patterns are all swell and good, but I have found that when necessary, I can make it rain and the players don't question that. They really don't care how mountains are made, just what is in the mountains. One really good resource that is about is detailed as you ever really need to get is the World Builders Guidebook. I use it to great success. Anyone wanting world design tips that make some logical sense, it is an invaluable desing aid. It is currently out of print, but occasionally you can find it in the Second Edition bargain bin at most game shops. [/QUOTE]
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