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"realistic" giant insects in d20 System
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<blockquote data-quote="woodelf" data-source="post: 2210525" data-attributes="member: 10201"><p>So, here's a question for people: i'd like to make the giant insects in my game more "realistic"--that is, not as they really would be (suffocating and collapsing under their own weight), but as they really are, except scaled up in size. For sake of this discussion, i'll start with ants, since that's what i'm planning on using this weekend. </p><p></p><p>The most obvious change is strength scores have got to go *way* up, compared to what's in the D20SRD. Depending on whether you scale strength linearly, or with the square of length (the most-realistic, i believe), or with mass (i.e., do the Spiderman thing, where he can lift N*(body weight), where N is a constant based on the regular spider), how much they go up will vary. But it'll be a lot more than the 10Str for a Medium giant ant in the D20SRD.</p><p></p><p>The one i'm wondering about is insects' ability to take a lot of punishment and keep functioning. Part of this is their simple nervous systems, and not much of a brain. Part of this is simply toughness and resilience, due to their differing construction. The question is, would it be best to model this with more hitpoints? Really high Con? DR? High AC? Fast Healing? Something else? </p><p></p><p>Any other significant changes i'm forgetting, to make giant insects more like their real counterparts?</p></blockquote><p></p>
[QUOTE="woodelf, post: 2210525, member: 10201"] So, here's a question for people: i'd like to make the giant insects in my game more "realistic"--that is, not as they really would be (suffocating and collapsing under their own weight), but as they really are, except scaled up in size. For sake of this discussion, i'll start with ants, since that's what i'm planning on using this weekend. The most obvious change is strength scores have got to go *way* up, compared to what's in the D20SRD. Depending on whether you scale strength linearly, or with the square of length (the most-realistic, i believe), or with mass (i.e., do the Spiderman thing, where he can lift N*(body weight), where N is a constant based on the regular spider), how much they go up will vary. But it'll be a lot more than the 10Str for a Medium giant ant in the D20SRD. The one i'm wondering about is insects' ability to take a lot of punishment and keep functioning. Part of this is their simple nervous systems, and not much of a brain. Part of this is simply toughness and resilience, due to their differing construction. The question is, would it be best to model this with more hitpoints? Really high Con? DR? High AC? Fast Healing? Something else? Any other significant changes i'm forgetting, to make giant insects more like their real counterparts? [/QUOTE]
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"realistic" giant insects in d20 System
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