Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Realistic health rate
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jaelommiss" data-source="post: 6514542" data-attributes="member: 6775925"><p>I love the look of this. I would, however, make a couple of tweaks. Instead of losing 1d6 HP on going down, HP maximum would be reduced by any excess damage beyond 0. If an attack brings a character to exactly 0, then there would be no loss of HP max. If the same character has 1HP before getting hit by a dragon's breath weapon, then the additional damage takes longer to heal.</p><p></p><p>I would allow HP maximum to restore at a rate of proficiency modifer per day instead of a flat 1. That way higher level characters would heal faster to make up for a greater potential max HP reduction. This could be halved to slow healing while still granting a benefit to higher level characters.</p><p></p><p>Finally, I would allow magical healing to increase max HP instead of restoring HP, up to the target's regular maximum. </p><p></p><p>Consider a Joe the Fighter. He has a regular maximum of 70 HP. A hydra knocked him unconscious with a bite, however there was an additional thirteen points of damage. His maximum falls to 57. A cleric casting cure wounds rolls for a total of 8. The cleric could either restore 8HP to the fighter or increase his maximum HP to 65. That night Joe regains regains a further 3 max HP, bringing him up to 68 (1 and 66 if halved).</p></blockquote><p></p>
[QUOTE="Jaelommiss, post: 6514542, member: 6775925"] I love the look of this. I would, however, make a couple of tweaks. Instead of losing 1d6 HP on going down, HP maximum would be reduced by any excess damage beyond 0. If an attack brings a character to exactly 0, then there would be no loss of HP max. If the same character has 1HP before getting hit by a dragon's breath weapon, then the additional damage takes longer to heal. I would allow HP maximum to restore at a rate of proficiency modifer per day instead of a flat 1. That way higher level characters would heal faster to make up for a greater potential max HP reduction. This could be halved to slow healing while still granting a benefit to higher level characters. Finally, I would allow magical healing to increase max HP instead of restoring HP, up to the target's regular maximum. Consider a Joe the Fighter. He has a regular maximum of 70 HP. A hydra knocked him unconscious with a bite, however there was an additional thirteen points of damage. His maximum falls to 57. A cleric casting cure wounds rolls for a total of 8. The cleric could either restore 8HP to the fighter or increase his maximum HP to 65. That night Joe regains regains a further 3 max HP, bringing him up to 68 (1 and 66 if halved). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Realistic health rate
Top