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General Tabletop Discussion
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Realistic/Historic armor for D&D (Homebrew)
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<blockquote data-quote="Ruin Explorer" data-source="post: 7839925" data-attributes="member: 18"><p>I feel like you need to think about this a LOT harder. If a "deadly bit of metal" penetrated your armour in D&D you are on 0 HP and making Death Saves. I can see you're getting there, but you wrote up a giant table that illustrates basically no understanding of what's going on in 5E (or really any-E) combat in D&D, with regards to what AC is, what HP are, and so on. Also, there are some really wacky ideas in the table itself. I mean, for starters, if you've hit in D&D, it doesn't mean you "avoided the armour", it means you whacked them hard enough or just the right place or whatever, that you lowered their HP. So the whole "DR" thing is a bit weird. But it's double-weird when your values are hilariously high - you have chainmail with a DR of 8. So a normal person with a longsword is literally unable to damage someone in chainmail except on a nat-20. You even have it having the same DR vs piercing (just a really hilariously slightly lower AC) and bludgeoning, which is just laughable even if we accept the basic concept. IRL people in chainmail regularly had to stop fighting because they got bludgeoned so hard that they were just a mass of bruises and cracked ribs - and chain regularly got penetrated by weapons which literally never can penetrate it under your rules. If we went with your concept of HP, we'd still want chainmail to have a DR of maybe 4 - breaking that doesn't mean you've "bypassed it" (that's the AC check), it just means you're hitting hard enough to leave bruises and degrade the enemy's ability to fight anyway.</p><p></p><p>And if we're being realistic, then we need armour to impose Disadvantage on more checks, not just Stealth. Acrobatics for sure - Athletics too in some cases (and no, one guy being able to do a backflip in plate or whatever as a stunt doesn't mean it shouldn't impose Disadvantage - I'm sure someone is quite good at sneaking in plate IRL too - but both of them would have a much easier time out of it).</p><p></p><p>Really though, maybe have a look at Cyberpunk 2020 or something. It has a pretty good system for what you seem to be wanting to do, which could be adapted to medieval combat.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7839925, member: 18"] I feel like you need to think about this a LOT harder. If a "deadly bit of metal" penetrated your armour in D&D you are on 0 HP and making Death Saves. I can see you're getting there, but you wrote up a giant table that illustrates basically no understanding of what's going on in 5E (or really any-E) combat in D&D, with regards to what AC is, what HP are, and so on. Also, there are some really wacky ideas in the table itself. I mean, for starters, if you've hit in D&D, it doesn't mean you "avoided the armour", it means you whacked them hard enough or just the right place or whatever, that you lowered their HP. So the whole "DR" thing is a bit weird. But it's double-weird when your values are hilariously high - you have chainmail with a DR of 8. So a normal person with a longsword is literally unable to damage someone in chainmail except on a nat-20. You even have it having the same DR vs piercing (just a really hilariously slightly lower AC) and bludgeoning, which is just laughable even if we accept the basic concept. IRL people in chainmail regularly had to stop fighting because they got bludgeoned so hard that they were just a mass of bruises and cracked ribs - and chain regularly got penetrated by weapons which literally never can penetrate it under your rules. If we went with your concept of HP, we'd still want chainmail to have a DR of maybe 4 - breaking that doesn't mean you've "bypassed it" (that's the AC check), it just means you're hitting hard enough to leave bruises and degrade the enemy's ability to fight anyway. And if we're being realistic, then we need armour to impose Disadvantage on more checks, not just Stealth. Acrobatics for sure - Athletics too in some cases (and no, one guy being able to do a backflip in plate or whatever as a stunt doesn't mean it shouldn't impose Disadvantage - I'm sure someone is quite good at sneaking in plate IRL too - but both of them would have a much easier time out of it). Really though, maybe have a look at Cyberpunk 2020 or something. It has a pretty good system for what you seem to be wanting to do, which could be adapted to medieval combat. [/QUOTE]
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