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General Tabletop Discussion
*Dungeons & Dragons
Realistic/Historic armor for D&D (Homebrew)
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<blockquote data-quote="DND_Reborn" data-source="post: 7840179" data-attributes="member: 6987520"><p>While HP are abstract and <em>sometimes</em> represent effort to turn lethal hits aside or such, sometimes they do also mean you got "hit" and the armor makes defending yourself more easy. Thus, armor as DR, even in an HP system, makes a certain amount of sense. You won't have to expend as much effort to make the blow less lethal in armor than in not.</p><p></p><p>We tried a AC/DR variant a while ago which was pretty simple:</p><p></p><p>Light armor was 1 point of AC (no max DEX bonus)/ 1 point of DR</p><p>Medium armor was 2 points of AC (max DEX +3)/ 2 points of DR</p><p>Heavy armor was 4 points of AC (max DEX +1)/ 4 points of DR</p><p>A shield added 1 point of AC/ 1 point of DR</p><p></p><p>DR could not reduce a hit to less than 1 point. Critical hits ignored DR. IIRC, we had Armor Master Feats add +1 AC and +1 DR. We also toyed with the idea that you could make an attack with disadvantage, but you then ignored DR.</p><p></p><p>I think that was most of it. Not horribly complex IMO and maybe someone can run with it?</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7840179, member: 6987520"] While HP are abstract and [I]sometimes[/I] represent effort to turn lethal hits aside or such, sometimes they do also mean you got "hit" and the armor makes defending yourself more easy. Thus, armor as DR, even in an HP system, makes a certain amount of sense. You won't have to expend as much effort to make the blow less lethal in armor than in not. We tried a AC/DR variant a while ago which was pretty simple: Light armor was 1 point of AC (no max DEX bonus)/ 1 point of DR Medium armor was 2 points of AC (max DEX +3)/ 2 points of DR Heavy armor was 4 points of AC (max DEX +1)/ 4 points of DR A shield added 1 point of AC/ 1 point of DR DR could not reduce a hit to less than 1 point. Critical hits ignored DR. IIRC, we had Armor Master Feats add +1 AC and +1 DR. We also toyed with the idea that you could make an attack with disadvantage, but you then ignored DR. I think that was most of it. Not horribly complex IMO and maybe someone can run with it? [/QUOTE]
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