Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Realistic/Historic armor for D&D (Homebrew)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DND_Reborn" data-source="post: 7840210" data-attributes="member: 6987520"><p>The concept is misleading really. The term "hit points" implies a "hit", as in physical contact. Sometimes that might be case, other times it isn't. That is the abstract part IMO. This is one of the reasons why I describe HP as "combat effectiveness." When that is "attacked", the effort to resist a successful attack results in a loss of HP. Is that physical damage? Maybe. Is it effort to avoid the blow? Maybe.</p><p></p><p>Even a critical "hit" doesn't necessarily mean a hit. It means a very effective attack was conducted and results in more effort, luck, skill, or whatever to avoid, turn into a lesser hit, or whatever. Off hand, I don't know of anything that is immune to crits in 5E, but I could be missing it.</p><p></p><p>I agree for things such as poison, HP is not a great model given its abstract nature. For such times, you have to assume actual contact was made, but even the damage from the hit and the poison itself can still be reflected in the loss of HP as a measure of skill, toughness, luck, etc.</p><p></p><p>Finally, the AC granted by armor already reflects the DR it grants. For example, if a "hit" or effective attack fails against an AC 20 (due to plate and shield), but succeeds against an AC 16 (maybe studded leather and high DEX?); is it reasonable to assume the attack physically struck the lower AC (despite high DEX to avoid being hit) and physically missed the high AC? No. That is nonsensical. The stronger armor would have absorbed the hit and negated it (which is what DR <em>is</em> after all). The measure of protection provided by heavier armors is inherent in reducing damage by the fact they have a higher AC. DR is not required and is "double-dipping" if used as well. All that being said, it assumes the attack resulted in actual physical "hits" and such and not metaphysical/abstract damage, etc., which we know is not ncessarily the case.</p><p></p><p>So, if you want a more complex system that is fine of course, but if you think attacks in D&D require actual "hits" and "damage" you are not interpreting attack or HP the way they were intended IMO. Either way, I agree losing the Touch AC mechanic was not a good idea. There are definitely issues in 5E, such as the fact you have to make an attack roll with a net. Reasonably, hitting someone in heavier armor would be easier than someone in no armor; yet the heavy armor has the higher AC and is harder to "hit" with a net. Things such as that don't make any sense IMO, which is why we changed the mechanic for nets to a DEX save and not an attack roll.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7840210, member: 6987520"] The concept is misleading really. The term "hit points" implies a "hit", as in physical contact. Sometimes that might be case, other times it isn't. That is the abstract part IMO. This is one of the reasons why I describe HP as "combat effectiveness." When that is "attacked", the effort to resist a successful attack results in a loss of HP. Is that physical damage? Maybe. Is it effort to avoid the blow? Maybe. Even a critical "hit" doesn't necessarily mean a hit. It means a very effective attack was conducted and results in more effort, luck, skill, or whatever to avoid, turn into a lesser hit, or whatever. Off hand, I don't know of anything that is immune to crits in 5E, but I could be missing it. I agree for things such as poison, HP is not a great model given its abstract nature. For such times, you have to assume actual contact was made, but even the damage from the hit and the poison itself can still be reflected in the loss of HP as a measure of skill, toughness, luck, etc. Finally, the AC granted by armor already reflects the DR it grants. For example, if a "hit" or effective attack fails against an AC 20 (due to plate and shield), but succeeds against an AC 16 (maybe studded leather and high DEX?); is it reasonable to assume the attack physically struck the lower AC (despite high DEX to avoid being hit) and physically missed the high AC? No. That is nonsensical. The stronger armor would have absorbed the hit and negated it (which is what DR [I]is[/I] after all). The measure of protection provided by heavier armors is inherent in reducing damage by the fact they have a higher AC. DR is not required and is "double-dipping" if used as well. All that being said, it assumes the attack resulted in actual physical "hits" and such and not metaphysical/abstract damage, etc., which we know is not ncessarily the case. So, if you want a more complex system that is fine of course, but if you think attacks in D&D require actual "hits" and "damage" you are not interpreting attack or HP the way they were intended IMO. Either way, I agree losing the Touch AC mechanic was not a good idea. There are definitely issues in 5E, such as the fact you have to make an attack roll with a net. Reasonably, hitting someone in heavier armor would be easier than someone in no armor; yet the heavy armor has the higher AC and is harder to "hit" with a net. Things such as that don't make any sense IMO, which is why we changed the mechanic for nets to a DEX save and not an attack roll. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Realistic/Historic armor for D&D (Homebrew)
Top