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General Tabletop Discussion
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Realistic/Historic armor for D&D (Homebrew)
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<blockquote data-quote="Arch-Fiend" data-source="post: 7841005" data-attributes="member: 7016641"><p>[MEDIA=youtube]DBxdTkddHaE[/MEDIA]</p><p></p><p></p><p></p><p>force= mass*velocity^2</p><p></p><p>momentum=mass*velocity</p><p></p><p>human powered acceleration of mass is an effort of diminishing returns once you can begin to accelerate a mass up to about 100m/h because the human arm has a limited field of motion and the forces which accelerating that arm apply quadraticly rather than liberally</p><p></p><p>thus at about 100m/h you need to begin to start increasing mass (with minimal reduction in velocity) in order to impart any meaningful change in force or momentum,</p><p></p><p>so yes, heavier weapons do more damage (unless you dont think hitpoints represent physical wounds in which case i have a different forum thread for you)</p><p></p><p></p><p></p><p>most breastplates are domed several inches from the chest, not only to act to deflect blows away from your body (something i maybe should think about in my armor as dr system now that i mention it) while also meaning any strikes that plasticity deform that armor have room for that armor to deform into besides your body. the tops of helmets were the same way, the sides of helmets less so but typically hitting the side of someones head is going to cause their neck to tilt whether instinctively or not which is going to massively harm your edge alignment and slow your impact down to a weaker impact, though they are going to feel that on their neck, so much so that it can be enough they leave the fight (rarely die though)</p><p></p><p>the better and thicker the armor is the less likely your going to be able to plasticly deform the metal into a shape that begins to harm the wearer just by wearing it. and it doesent take much to create armor which doesn't plasticly deform very easly at all, weapons with a lot of weight and thus also a lot of momentum can make up for that. but you see those arrow tests, it takes a bit, some weapons like maces were designed specifically to damage armor and even then the weakest parts of armor are going to be the least vital, few people die to bruises on their arms and legs, it takes a hell of a lot of force to get through the breastplate, so in comes the lance.</p></blockquote><p></p>
[QUOTE="Arch-Fiend, post: 7841005, member: 7016641"] [MEDIA=youtube]DBxdTkddHaE[/MEDIA] force= mass*velocity^2 momentum=mass*velocity human powered acceleration of mass is an effort of diminishing returns once you can begin to accelerate a mass up to about 100m/h because the human arm has a limited field of motion and the forces which accelerating that arm apply quadraticly rather than liberally thus at about 100m/h you need to begin to start increasing mass (with minimal reduction in velocity) in order to impart any meaningful change in force or momentum, so yes, heavier weapons do more damage (unless you dont think hitpoints represent physical wounds in which case i have a different forum thread for you) most breastplates are domed several inches from the chest, not only to act to deflect blows away from your body (something i maybe should think about in my armor as dr system now that i mention it) while also meaning any strikes that plasticity deform that armor have room for that armor to deform into besides your body. the tops of helmets were the same way, the sides of helmets less so but typically hitting the side of someones head is going to cause their neck to tilt whether instinctively or not which is going to massively harm your edge alignment and slow your impact down to a weaker impact, though they are going to feel that on their neck, so much so that it can be enough they leave the fight (rarely die though) the better and thicker the armor is the less likely your going to be able to plasticly deform the metal into a shape that begins to harm the wearer just by wearing it. and it doesent take much to create armor which doesn't plasticly deform very easly at all, weapons with a lot of weight and thus also a lot of momentum can make up for that. but you see those arrow tests, it takes a bit, some weapons like maces were designed specifically to damage armor and even then the weakest parts of armor are going to be the least vital, few people die to bruises on their arms and legs, it takes a hell of a lot of force to get through the breastplate, so in comes the lance. [/QUOTE]
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