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General Tabletop Discussion
*Dungeons & Dragons
Realistic/Historic armor for D&D (Homebrew)
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<blockquote data-quote="Arch-Fiend" data-source="post: 7841044" data-attributes="member: 7016641"><p>how is weapons hit you and thus it deals damage unrealistic? thats what happens in reality, it doesent matter if the fact that the proportions change in the game in an unrealistic way. all of the properties of weapons and other forms of damage in the game reflect the idea of them being able to do physical harm, my goal was thus to create a system of armor which realistically reflects the notion of armor reacting to how damage functions in this game as a defense against it. it doesent matter how much damage it does to what is wearing that armor, what matters is the armor itself works in a believable manor given what we know about damage in this game. what happens to the person under the armor is subject to a different group of philosophers even if i happen to be one of them. and its happening somewhere else on this forum</p><p></p><p>also i didint fix anything, i simply made mechanics work a way that they would work in reflection to my perspective on what the best interpretation of how damage works in 5e D&D. just because i say its realistic doesent mean thats fixing something, that simply means its not the way 5e's ac mechanics work which i find to be less realistic based on my notion of how damage works in this game, which i put work into in examining. if you would like to argue how AC is a 1:1 comparison to reality in terms of how realistic it is in the game based on your perspective of how the mechanics of the game work, be my guest, but dont tell me how i see the game is wrong unless you have a good argument for how the way you see the game is right. (and if its going to be purely about how hitpoints work, take it over to where im talking about hitpoints)</p></blockquote><p></p>
[QUOTE="Arch-Fiend, post: 7841044, member: 7016641"] how is weapons hit you and thus it deals damage unrealistic? thats what happens in reality, it doesent matter if the fact that the proportions change in the game in an unrealistic way. all of the properties of weapons and other forms of damage in the game reflect the idea of them being able to do physical harm, my goal was thus to create a system of armor which realistically reflects the notion of armor reacting to how damage functions in this game as a defense against it. it doesent matter how much damage it does to what is wearing that armor, what matters is the armor itself works in a believable manor given what we know about damage in this game. what happens to the person under the armor is subject to a different group of philosophers even if i happen to be one of them. and its happening somewhere else on this forum also i didint fix anything, i simply made mechanics work a way that they would work in reflection to my perspective on what the best interpretation of how damage works in 5e D&D. just because i say its realistic doesent mean thats fixing something, that simply means its not the way 5e's ac mechanics work which i find to be less realistic based on my notion of how damage works in this game, which i put work into in examining. if you would like to argue how AC is a 1:1 comparison to reality in terms of how realistic it is in the game based on your perspective of how the mechanics of the game work, be my guest, but dont tell me how i see the game is wrong unless you have a good argument for how the way you see the game is right. (and if its going to be purely about how hitpoints work, take it over to where im talking about hitpoints) [/QUOTE]
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