Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
realistic vs. cliche cultures
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kengar" data-source="post: 242963" data-attributes="member: 3230"><p><strong>Re: Re: Re: Re: realistic vs. cliche cultures</strong></p><p></p><p></p><p></p><p>That's a good point. If things are too different from what the players expect, their characters won't "fit in" unless they really want to know how things are set up in your world. Often, though, players don't <em>want</em> to learn a whole complicated game world. They don't care why the fact that the third Duke of Kradile is acting as regent instead of the crown prince's uncle. Nor do they care the Verlila is actually a Theocracy instead of a Monarchy. They want to find the dungeon and kill something. As long as they can buy & sell stuff in town and get healed up, they couldn't care less about who's running the place. </p><p></p><p>As a DM, your job is to make things fun for you AND your players. It can break a DM's heart to painstakingly design a completely consistent game world with just the right power level and feel/tone just to have a party of min/maxers blast through the flavor and details like so much tissue paper looking for the next combat. Sometimes the best way to work it is to have a little something for everyone.</p><p></p><p>In the setting I am currently developing, there is a whole history and political/economic setup between 3-4 population centers. Inside town, there are NPCs with their own agendas, power struggles, economic and legal issues, etc. The players can choose to get involved or ignore these as they wish. Some of them may eventually come to have a real effect on the party if they don't pay attention, but again, it's their choice.</p><p></p><p>Outside of town is nearly raw wilderness. There are savage humanoid tribes, magical beasts, haunted ruins, lost cities, etc. All the good dungeon crawl stuff. The powergamers will have a great time killing monsters and looting ruins while the roleplayers will get a kick out the happenings in town. What the players have to do is give each other a chance to enjoy themselves. If the powergamers let the RP-ers have a few minutes to play out talking to the mayor in town, then once they group hits the road, there will be chances for combat and loot.</p></blockquote><p></p>
[QUOTE="kengar, post: 242963, member: 3230"] [b]Re: Re: Re: Re: realistic vs. cliche cultures[/b] That's a good point. If things are too different from what the players expect, their characters won't "fit in" unless they really want to know how things are set up in your world. Often, though, players don't [I]want[/I] to learn a whole complicated game world. They don't care why the fact that the third Duke of Kradile is acting as regent instead of the crown prince's uncle. Nor do they care the Verlila is actually a Theocracy instead of a Monarchy. They want to find the dungeon and kill something. As long as they can buy & sell stuff in town and get healed up, they couldn't care less about who's running the place. As a DM, your job is to make things fun for you AND your players. It can break a DM's heart to painstakingly design a completely consistent game world with just the right power level and feel/tone just to have a party of min/maxers blast through the flavor and details like so much tissue paper looking for the next combat. Sometimes the best way to work it is to have a little something for everyone. In the setting I am currently developing, there is a whole history and political/economic setup between 3-4 population centers. Inside town, there are NPCs with their own agendas, power struggles, economic and legal issues, etc. The players can choose to get involved or ignore these as they wish. Some of them may eventually come to have a real effect on the party if they don't pay attention, but again, it's their choice. Outside of town is nearly raw wilderness. There are savage humanoid tribes, magical beasts, haunted ruins, lost cities, etc. All the good dungeon crawl stuff. The powergamers will have a great time killing monsters and looting ruins while the roleplayers will get a kick out the happenings in town. What the players have to do is give each other a chance to enjoy themselves. If the powergamers let the RP-ers have a few minutes to play out talking to the mayor in town, then once they group hits the road, there will be chances for combat and loot. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
realistic vs. cliche cultures
Top