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Reality Check: What 5E Will NOT Be
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<blockquote data-quote="Reynard" data-source="post: 5797992" data-attributes="member: 467"><p>I don't think most people think that; I think most people have their interest piqued by this concept of inclusive ness. Granted, I don't think 5E (or any game, for that matter) can pull it off, but that we want it to is the important thing. D&D means something, it *is* something, even if that thing is nebulous and subjective and hard to pin down, and I think, above all other aspects, 4E "failed" in that it didn't understand that. A 5E that understands that, even if it doesn't bring back THAC0 or keeps healing surges, is a lot more likely to reinvigorate and possible un-fracture the fanbase.</p><p></p><p></p><p></p><p>Good luck to you. Pathfinder "feels like" D&D to me in most of the traditional ways, as well as coming up with some really innovative solutions to certain problems (clerics' channeling being one of my favorites). It still suffers from being hard to run on the fly and the stat blocks for bad guys are too damn big, but the Beginner Box showed potential for fixing the latter, at least. In any case, it is certainly worth exploring in the interim and I can't recommend the Kingmaker Adventure Path enough if exploration and player-centered setting development are things you enjoy (otherwise, find yourself copies of Rise of the Runelords; it's an instant classic).</p></blockquote><p></p>
[QUOTE="Reynard, post: 5797992, member: 467"] I don't think most people think that; I think most people have their interest piqued by this concept of inclusive ness. Granted, I don't think 5E (or any game, for that matter) can pull it off, but that we want it to is the important thing. D&D means something, it *is* something, even if that thing is nebulous and subjective and hard to pin down, and I think, above all other aspects, 4E "failed" in that it didn't understand that. A 5E that understands that, even if it doesn't bring back THAC0 or keeps healing surges, is a lot more likely to reinvigorate and possible un-fracture the fanbase. Good luck to you. Pathfinder "feels like" D&D to me in most of the traditional ways, as well as coming up with some really innovative solutions to certain problems (clerics' channeling being one of my favorites). It still suffers from being hard to run on the fly and the stat blocks for bad guys are too damn big, but the Beginner Box showed potential for fixing the latter, at least. In any case, it is certainly worth exploring in the interim and I can't recommend the Kingmaker Adventure Path enough if exploration and player-centered setting development are things you enjoy (otherwise, find yourself copies of Rise of the Runelords; it's an instant classic). [/QUOTE]
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Reality Check: What 5E Will NOT Be
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