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Reality Check: What 5E Will NOT Be
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<blockquote data-quote="Mercurius" data-source="post: 5801544" data-attributes="member: 59082"><p>This is only only a problem if WotC is trying to please EVERYONE - which is simply not possible. I don't think they are. I think they're trying to please as many as reasonably possible while really pleasing those that they <em>do </em>please.</p><p></p><p>To put it another way, they are (and should be) less than happy with the "satisfaction rate" of D&D players with 4E. I have no numbers to back to this up, but I would guess that the percentage of active D&D players that are playing the official/current version of the game is at an all-time low, and that it isn't even close. A good chunk of this has to do with the greater number of options--retro-clones and Pathfinder, in particular--but a lot of it has to do with how specific 4E is stylistically.</p><p></p><p>What WotC is (or should be) trying to do is broaden that satisfaction rate considerably, at least back to early 3E levels. Now the real hard part is finding a way that they can do this but not further fracture the community by, for example, destroying the OSR market or taking a huge bite out of Paizo. The trick would be to find a way to make people want to buy 5E not instead of Pathfinder, but <em>as well as </em>Pathfinder. </p><p></p><p>Taking myself as an example, I would love to play 5E as my core game and not only pick from whatever official modules they offer, but take things from other iterations of the game, from Pathfinder to 4E to 3.5 to AD&D, BECMI, etc. This is why I think they're trying to create a simple and robust enough core to be compatible--if only loosely--with everything else, not because they're trying to make the perfect game for everyone. That won't work. What <em>can </em>work is creating a game that can form the basis for a wide variety of play styles and be a toolbox for <em>all </em>D&D players, even those that don't use 5E as their base. A tall order, but one that is possible.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5801544, member: 59082"] This is only only a problem if WotC is trying to please EVERYONE - which is simply not possible. I don't think they are. I think they're trying to please as many as reasonably possible while really pleasing those that they [I]do [/I]please. To put it another way, they are (and should be) less than happy with the "satisfaction rate" of D&D players with 4E. I have no numbers to back to this up, but I would guess that the percentage of active D&D players that are playing the official/current version of the game is at an all-time low, and that it isn't even close. A good chunk of this has to do with the greater number of options--retro-clones and Pathfinder, in particular--but a lot of it has to do with how specific 4E is stylistically. What WotC is (or should be) trying to do is broaden that satisfaction rate considerably, at least back to early 3E levels. Now the real hard part is finding a way that they can do this but not further fracture the community by, for example, destroying the OSR market or taking a huge bite out of Paizo. The trick would be to find a way to make people want to buy 5E not instead of Pathfinder, but [I]as well as [/I]Pathfinder. Taking myself as an example, I would love to play 5E as my core game and not only pick from whatever official modules they offer, but take things from other iterations of the game, from Pathfinder to 4E to 3.5 to AD&D, BECMI, etc. This is why I think they're trying to create a simple and robust enough core to be compatible--if only loosely--with everything else, not because they're trying to make the perfect game for everyone. That won't work. What [I]can [/I]work is creating a game that can form the basis for a wide variety of play styles and be a toolbox for [I]all [/I]D&D players, even those that don't use 5E as their base. A tall order, but one that is possible. [/QUOTE]
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