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Reality in fantasy... how much is too much?
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<blockquote data-quote="Hawkshadow" data-source="post: 2304330" data-attributes="member: 32841"><p><strong>Even fantasy should have rules.</strong></p><p></p><p>Science, as practiced by scientists, is not a collection of rules. It's a collection of techniques used to figure out what the rules of reality might be. These techniques are called scientific method.</p><p></p><p>You can still keep your fantasy founded in science even if the nature of the fantasy reality is wildly different than our own reality. For instance, suppose the fundamental elements of the fantasy world are indeed earth, air, fire, and water, not the periodic table of elements that we know today. If that's true, then a large flying creature like a hippogriff or a dragon might be slightly buoyant because their substance contains more air than a humans, or the large flying creature might have more fire substance within them and thus be able to flap their wings with more force than flying creatures that we know about in our own reality.</p><p></p><p>With this kind of reality the molecular structure of most substances contains all four elements. For instance one can see that wood contains fire because it produced fire when it's heated sufficiently. Wood also contains earth because after it burns ash is left over. Also, wood contains air because you can see the smoke when it burns, and wood contains water because you can see the sap seeping from the tree in spring, and from wood when it burns.</p><p></p><p>I think that building an alternate reality like this makes it much easier for players to suspend disbelief, and ultimately makes the game more fun for everyone. Just remember, you only want to start discussing stuff like this if one or more of the players start asking. If they're not asking, they're not interested.</p></blockquote><p></p>
[QUOTE="Hawkshadow, post: 2304330, member: 32841"] [b]Even fantasy should have rules.[/b] Science, as practiced by scientists, is not a collection of rules. It's a collection of techniques used to figure out what the rules of reality might be. These techniques are called scientific method. You can still keep your fantasy founded in science even if the nature of the fantasy reality is wildly different than our own reality. For instance, suppose the fundamental elements of the fantasy world are indeed earth, air, fire, and water, not the periodic table of elements that we know today. If that's true, then a large flying creature like a hippogriff or a dragon might be slightly buoyant because their substance contains more air than a humans, or the large flying creature might have more fire substance within them and thus be able to flap their wings with more force than flying creatures that we know about in our own reality. With this kind of reality the molecular structure of most substances contains all four elements. For instance one can see that wood contains fire because it produced fire when it's heated sufficiently. Wood also contains earth because after it burns ash is left over. Also, wood contains air because you can see the smoke when it burns, and wood contains water because you can see the sap seeping from the tree in spring, and from wood when it burns. I think that building an alternate reality like this makes it much easier for players to suspend disbelief, and ultimately makes the game more fun for everyone. Just remember, you only want to start discussing stuff like this if one or more of the players start asking. If they're not asking, they're not interested. [/QUOTE]
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