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<blockquote data-quote="Tauric" data-source="post: 3415172" data-attributes="member: 7778"><p>Well, for Lawful, it could allow the wielder to have True Seeing, or it could project a Zone of Truth, or it could force the wielder to always tell the truth (even when it would put the wielder in danger). Perhaps, when facing Chaotic foes, the sword will not let the wielder quit the battle, forcing him/her to fight until death.</p><p></p><p>For Chaos, there could be a % chance (whatever number you want) that the sword will Teleport itself away from its current wielder. It could also confer the ability to re-roll any d20 roll x times/day. Perhaps this last power extends to forcing the DM to re-roll as well. (A campaign I recently played in used Fate Points, an one use was to force the DM to re-roll. Saved many a life, making him re-roll crits.)</p><p></p><p>Full disclosure: I used Shieldbreaker and Coinspinner for inspiration.</p></blockquote><p></p>
[QUOTE="Tauric, post: 3415172, member: 7778"] Well, for Lawful, it could allow the wielder to have True Seeing, or it could project a Zone of Truth, or it could force the wielder to always tell the truth (even when it would put the wielder in danger). Perhaps, when facing Chaotic foes, the sword will not let the wielder quit the battle, forcing him/her to fight until death. For Chaos, there could be a % chance (whatever number you want) that the sword will Teleport itself away from its current wielder. It could also confer the ability to re-roll any d20 roll x times/day. Perhaps this last power extends to forcing the DM to re-roll as well. (A campaign I recently played in used Fate Points, an one use was to force the DM to re-roll. Saved many a life, making him re-roll crits.) Full disclosure: I used Shieldbreaker and Coinspinner for inspiration. [/QUOTE]
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