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Really concerned about class design
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<blockquote data-quote="NaturalZero" data-source="post: 7861092" data-attributes="member: 55705"><p>I really like the core 5e mechanics but my main issue with class design from day one has been the way that they decided to integrate subclasses. </p><p></p><p>In 4e, you get your "subclass" at level one. If you're a battlerager or a dragon blooded sorcerer, you got your feature right away and you knew how to build your character around the variant of the class that you picked. Now, if you want to design a strength based monk subclass, for example, you're caught with your pants down as a new player when you arrive at level 3 with a standard Dex/Wis build. If you want a mystical fighter, you're just like every other fighter until you start to get a tiny trickle of magic at level 3. Instead of being a psionic flavored Battlemind or Ardent at right out of gate at first level, they're talking about forcing you to be a run-of-the-mill fighter for a few levels before giving you a small taste of psionics in 5e.</p><p></p><p>I honestly wouldn't mind if they release no new base classes after the PHB, but it would only really work well if they redesigned the classes to be launch pads for unique subclass mechanics from square one instead of veering off of your build after a few levels. If the fighter got to be a battlemind, ardent, or psionic warrior with legit psionic powers and appropriate ability score allocation at level 1, that would be great. Being the same as every other fighter for a few levels before slowly turning on the feature faucet severely hampers design space.</p></blockquote><p></p>
[QUOTE="NaturalZero, post: 7861092, member: 55705"] I really like the core 5e mechanics but my main issue with class design from day one has been the way that they decided to integrate subclasses. In 4e, you get your "subclass" at level one. If you're a battlerager or a dragon blooded sorcerer, you got your feature right away and you knew how to build your character around the variant of the class that you picked. Now, if you want to design a strength based monk subclass, for example, you're caught with your pants down as a new player when you arrive at level 3 with a standard Dex/Wis build. If you want a mystical fighter, you're just like every other fighter until you start to get a tiny trickle of magic at level 3. Instead of being a psionic flavored Battlemind or Ardent at right out of gate at first level, they're talking about forcing you to be a run-of-the-mill fighter for a few levels before giving you a small taste of psionics in 5e. I honestly wouldn't mind if they release no new base classes after the PHB, but it would only really work well if they redesigned the classes to be launch pads for unique subclass mechanics from square one instead of veering off of your build after a few levels. If the fighter got to be a battlemind, ardent, or psionic warrior with legit psionic powers and appropriate ability score allocation at level 1, that would be great. Being the same as every other fighter for a few levels before slowly turning on the feature faucet severely hampers design space. [/QUOTE]
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