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<blockquote data-quote="Eric V" data-source="post: 7861114" data-attributes="member: 6779717"><p>Thing is, true innovation necessarily requires risk, which is simply not what WotC does with the game these days, not when any potentially new rule/class/whatever first has to be agreed upon by the masses...a process that is inherently conservative*.</p><p></p><p>This approach has made the game the most economically successful version of D&D by far, no doubt. When one looks at the number of innovations 5e brings to the table in the history of D&D...it's very, very few. People like to point out that it sells well (and they're right!), though the game's economic success does not mean it's a particularly innovative or creative design.</p><p></p><p>It's too bad; with the huge branding advantage making it the clear leader in the RPG industry, one would think D&D would be in a position to take more risks, but that's not going to happen it seems...other games are going to need to fill that role. Maybe if WotC sees another system become really popular on its own merits (not that anything could reasonably challenge D&D's spot at the top), it might try to safely copy some of that system's ideas, who knows?</p><p></p><p>*I'd love to think that every idea that gets rejected is rejected based on vigorous playtest, etc. but, I am sure that a lot of good ideas receive negative feedback/get shouted down for lots of reasons that don't have to do with how they play at the table. I wish I would get product ideas from the professional designer (something I maybe didn't even know I wanted!) without those ideas being tossed through a non-professional "strainer."</p></blockquote><p></p>
[QUOTE="Eric V, post: 7861114, member: 6779717"] Thing is, true innovation necessarily requires risk, which is simply not what WotC does with the game these days, not when any potentially new rule/class/whatever first has to be agreed upon by the masses...a process that is inherently conservative*. This approach has made the game the most economically successful version of D&D by far, no doubt. When one looks at the number of innovations 5e brings to the table in the history of D&D...it's very, very few. People like to point out that it sells well (and they're right!), though the game's economic success does not mean it's a particularly innovative or creative design. It's too bad; with the huge branding advantage making it the clear leader in the RPG industry, one would think D&D would be in a position to take more risks, but that's not going to happen it seems...other games are going to need to fill that role. Maybe if WotC sees another system become really popular on its own merits (not that anything could reasonably challenge D&D's spot at the top), it might try to safely copy some of that system's ideas, who knows? *I'd love to think that every idea that gets rejected is rejected based on vigorous playtest, etc. but, I am sure that a lot of good ideas receive negative feedback/get shouted down for lots of reasons that don't have to do with how they play at the table. I wish I would get product ideas from the professional designer (something I maybe didn't even know I wanted!) without those ideas being tossed through a non-professional "strainer." [/QUOTE]
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